True.
But then again isn't that the point of a mod? To make changes from the original. I'm sure making "shore transports" wouldn't be too hard, esp. for a mod team with the caliber of RS. What do you think?
True.
But then again isn't that the point of a mod? To make changes from the original. I'm sure making "shore transports" wouldn't be too hard, esp. for a mod team with the caliber of RS. What do you think?
A couple of things, as good as we are we're limited by what the engine allows, also it eats up a unit slot in EDU and those are a precious commodity, and not one to waste when we can simulate the effect another way.
Land bridges are common in many mods -- they aid the AI in particular, since it has trouble expanding across oceans. Landbridge in Gibraltar = a more expansionist Carthage.
Whenever asking yourself why a mod has implemented a specific change, it's important to consider its impact on the AI as much as its impact on a human player. The RTW AI is notoriously simple-minded, so we do things to 'nudge it' along the path we want it to take to provide the greatest possible challenge to the player....
Last edited by cherryfunk; 04-11-2008 at 19:17.
Ahhh, yes. No matter the subject, it somehow always refers back to the RTW's poor AI engine. lol
What made me ask the question in the first place was one game when the Iberians stormed out of Iberia and walked plowed nothern Africa when I was the Ptolemaics. I knew that this storm wouldn't have been so stark, had a land bridge not been in place.
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