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  1. #1
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Map Size Limit?

    I know that there is a limit on provinces in the campaign but is there a limit to the dimensions of the map itself?
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    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.

    Ō zein', angellein Lakedaimoniois hoti tēide
    keimetha tois keinōn rhēmasi peithomenoi.

    Go, thou that passeth, to the Spartans tell
    That as per their orders, here we fell.

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Map Size Limit?

    1021 x 1021 map_heights.tga
    510 x 510 map_regions.tga

    is the absolute max size

    also the bigger you get the more problem you have with seas.... it doesn't like large continuous areas of sea.
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  3. #3
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: Map Size Limit?

    I meant in terms of movement points - sorry but I can''t think in relative pixel values!
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    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.

    Ō zein', angellein Lakedaimoniois hoti tēide
    keimetha tois keinōn rhēmasi peithomenoi.

    Go, thou that passeth, to the Spartans tell
    That as per their orders, here we fell.

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Map Size Limit?

    erm, sorry but that version of the question isn't making any sense to me!

    movement points are adjustable and anyway don't often work as the crow flies, so I don't think you can get an answer in terms of 'x times moves across map'.

    also adjusting the movement points doesn't mean you can have a larger map, the pixel limitation for the tga's seems to be an absolute one regardless.....



    If you meant the limit to the max length of movement - I don't know it - someone else asked recently and no-one had answer so we just suggested he experiment!
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  5. #5
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: Map Size Limit?

    Oh right. So there is no conversion rate that 1 pixel = x mps?
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    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.

    Ō zein', angellein Lakedaimoniois hoti tēide
    keimetha tois keinōn rhēmasi peithomenoi.

    Go, thou that passeth, to the Spartans tell
    That as per their orders, here we fell.

  6. #6
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Map Size Limit?

    I've not seen one written anywhere...

    You could I suppose work one out - check descr_characters.txt to see what starting action points are set at. Decide who you think has just the starting points (I'd assume infantry unit without general, is probably on that, with bonus / restriction applied to cavalry / siege units)

    Park that unit on bit of land you know to be just plain fertile ground_type (hills, woods and swamp all slow movement - roads speed up movement) and 'measure' the distance from unit to extent of its movement range using
    show_cursorstat
    in the console.

    Each change in co-ordinate from show_cursorstat represents one pixel on map_regions.tga

    It might turn out to be a one to one ratio - but as the movement gets varied by so much I never paid a lot of attention to how it related....
    If you do look at it let us know
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