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  1. #1
    Significante Member Antagonist's Avatar
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    Default Re: XIII Century: Death or Glory

    I've heard a lot of conflicting things about the quality of this, but the main thing I'm not clear about is what you can actually do: I gather there is nothing analogous to TW's campaign map, but I'm particularly interested in what degree of customisation etc. of battles there is (in other words, does it amount to anything more than what TW players would call Historical Battles, and multiplayer)

    Another related concern is that if it really is primarily set-piece battles, any claims that the AI is a lot better than TW become far less impressive, as it could be far more tightly scripted than CA's can afford to be.

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  2. #2
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: XIII Century: Death or Glory

    What I'm getting from the few reviews is that it's a very thin game. 30 or so scripted battles (Fun once, then what?), optional custom battles, and MP effectively doesn't exist. Almost sounds like it was meant for the consoles?

    My interest level is: 0


  3. #3
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: XIII Century: Death or Glory

    The impression I've got is of a lot of scripted battles making the AI look impressive, but falling flat when in a skirmish mode with custom setups.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  4. #4

    Default Re: XIII Century: Death or Glory

    Gah! Now I'm worried. The limited English sources spoke of a strong AI, a deeply challenging series of battles, and an overall good experience. The German sources have had the finished title for some time now.
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  5. #5
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: XIII Century: Death or Glory

    From what I've read, my overall impression is that what the game does, it does pretty well. Still, without a TW-style campaign to link the battles together, it doesn't really appeal to me at all. I need a *reason* to fight battles -- bragging rights simply isn't enough for me.
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  6. #6
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: XIII Century: Death or Glory

    There was a member who wrote something here...




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  7. #7
    Member Member TB666's Avatar
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    Default Sv: Re: XIII Century: Death or Glory

    Well managed to give it a try.
    First of all, the graphics are very nice.
    The units are nicely detailed and so are most of the maps.
    Engine runs smooth on my computer with all details on max.
    Also got a nice rock/paper/scissor thing going
    And music is good as well.
    But that's where the good things ends.

    -Voice acting is pretty bad most of the time.
    -Animations are nothing specials.
    -Units keep on stopping in the middle of a charge just to get back into formation.
    -Combat is just boring to watch because of the animation and that your men is usually overlapped by the enemy(yes they clip right into each other).
    -Archers are useless, I had 4 archers units firing on 1 enemy archer unit(archers aren't armored). After they had fired away half their ammo they haven't even killed one, one !!!
    And this is with 100 guys/unit and in a nice tightly packed formation.
    -Units attack by themselfs making setting up a nice ambush useless.
    Overall this is just bad.
    M2TW was far better then this despite it's buggy state.
    If the add-on will fix this I don't know but this version I will forget I ever played.
    Last edited by TB666; 04-13-2008 at 19:06.

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