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Thread: Chasing routers

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  1. #1
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Chasing routers

    Yeah... or, as one Orgah suggested a while back, have an option for the unit to 'scatter' in a rout-chasing mode-- you can't control them (like in berserk or routing), but they run so much faster and kill routers faster. This must be used with caution, as a false rout or an enemy that rallies itself might devastate an army in this state.
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  2. #2

    Default Re: Chasing routers

    But feigned retreats and routs are a time honoured tactic.

    So I think being able to merge/split the tactical formations makes sense, and solves the 20 unit limit problem. Think, no more worries about what the AI is going to do with your other general.

    In another thread on this topic, someone mentioned Arcani. Indeed they can be rather amusing inducing a rout by their surprise arrival, without actually making contact, and then totally slaughter a superior unit, once it turns tails and runs.
    Last edited by RLucid; 04-07-2008 at 20:49.

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