Cities Defense
1)As a general rule I will try to sally and destroy the towers rams ladders etc. Militia are good for this. The AI very rarely reuses a ram or tower so all you have to do is engage the unit pushing it,make sure that unit is engaging urs and the siege equip isnt moving, then run ur unit over to the next ram/tower to stop it.
2)It can be said that any unit you send out the gate is in most cases toast. You should not expect to get it back at least not in 1 piece. They will rout back to your gate (which will not open of itself) this is the final act of bravery for that unit because it will draw the whole AI force behind it...right into the *kill zone* in front of the gate. Better to lose 200 militia and set up the fight how you want it, besides after retraining they often get chevrons and the towers will more than avenge their loss.You can try and open the gate to let em in as they rout but make sure the way is clear so the gate closes or else the AI will pour in eventually the AI will back off then its safer.(Ill usually just wait,more die but as long as 1 guy in the unit lives I can retrain afterwards).
3)Will try to leave a tower/ladder as is so that the fools will send their whole inf force to that spot. Of course this *spot* on the wall is where Ive placed the rest of my inf that I havent sent out the gate. Its useful to have at least 1 unit of cav of some sort (missle/light cav, but any old cav will do with decent morale) to harass the AI and cause ur towers to inflict more dmg(just run em about near your walls and watch the chase)also they can be used well to break up the ram/tower forces since they move faster than inf.
4)If you have killed off the inf or they are all going onto the walls try opening the gates briefly to lure in the enemy cav within better range of your towers,once they start chasing run in and close the gate again.
5)If the besieging army does not have the ability to break a hole in your wall theres no reason to lose the extra firepower from your towers by not manning them,its free and long range so may as well use it. If its just 1 ballista or catapult attacking that you have the ability with archers or cav to destroy then you should try to do that if possible.
6)Some siege engines are good for defense like trebs since they throw cows and can take out towers,also throw over walls easily so they are useful as a component (1/2). Catapults and ballistae for shooting down the streets or as a *wall* to stop a charge or plug a hole; I cant get them to shoot over walls unfortunately.
7)I too dislike Milan. Intense hatred of the lowly xbow militia here...
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