In almost all my campaigns the AI always builds about six rams. Stopping one is easy. stopping six in a row is near impossible.Originally Posted by Ramses II CP
In almost all my campaigns the AI always builds about six rams. Stopping one is easy. stopping six in a row is near impossible.Originally Posted by Ramses II CP
Tosa Inu
Ahh, I can see how you would think that, but if the men you send out against ram #1 (Town militia) rout with the enemy close to the gates the gates stay closed and the AI can't get the ram to them around the routers. Plus it's too stupid to even try to capture those guys clogging the way, not that the buggy gate area makes it easy even for a player. One routing peasant can stop a thousand angry Mongols with a dozen rams.
...but like I said, where's the fun in that? Go get 'em in the field is my methodology. Sieges aren't MTW2's strength, unfortunately.![]()
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