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Thread: altering unit size (Is it possible to have a unit of 1 man)

  1. #1

    Default altering unit size (Is it possible to have a unit of 1 man)

    is it possible to have a unit value of 1?
    ive tried this with the battle editor ,but even when setting units at 1 they still begin battle with at least 5 men.
    thanks in advance

  2. #2

    Default Re: altering unit size

    Nope, minimum is 6 (3 with small unit size). You can get a workaround by:

    a) Making a unit with invisible models for soldiers and setting the model of the officer to be the model of the troops of the unit you wanted to shoot.

    b) Making a historical battle with 'small' unit size settings. And remove the unit's officer lines.

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  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: altering unit size

    There's another (slightly better) workaround where you make the unit into a mount, and give him invisible riders (like an elephant with invisible riders, but the elephant looks like a soldier.

    It's harder to get right, but it works better because you won't have people fighting invisible soldiers.

    EDIT:

    PS, because this is a frequently asked question, I edited your thread title so that other people might look here.
    Last edited by Myrddraal; 04-07-2008 at 12:01.

  4. #4
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: altering unit size

    Question: If I was to make a one man unit I would only be allowed one attack type because mounts cannot have alternate attacks can they?

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  5. #5
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: altering unit size (Is it possible to have a unit of 1 man)

    Well LOTRTW use a similar strategy for Sauron and give him a mount - he only gets one attack. The upside of this is that he has more health than a normal general.
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  6. #6

    Default Re: altering unit size (Is it possible to have a unit of 1 man)

    As Flying Pig said, the sauron of lotr-tw uses the method described by Myrddraal. The problem is when you use a unit size setting greater than "normal", then you will see Sauron clones (2 with large settings, 4 with huge).

    Finally, after years thinking it was immposible, we have found a workarround for it. I have explained it in the complete edu disscussion: https://forums.totalwar.org/vb/showt...t=88860&page=3

    If I was to make a one man unit I would only be allowed one attack type because mounts cannot have alternate attacks can they?
    I think the mount can't have alternate attacks, but it includes invisible riders that could achieve proyectile attacks, doesn't it?

  7. #7

    Default Re: altering unit size (Is it possible to have a unit of 1 man)

    Quote Originally Posted by Bardo
    I think the mount can't have alternate attacks, but it includes invisible riders that could achieve proyectile attacks, doesn't it?
    That's the point.
    My idea was to make all super-heroes of lotr-tw unique units, and some of them like Legolas, Gandalf or Saruman needs the alternate attack (mages would launch fireballs and can you imagine Legolas without an arc or unable to fight with his elven sword?) so the second attack is needed.

    Adding it to the mounted unit may be a nice trick, but I'm wondering if raider attack may be sincronized with the mount motions. Would be nasty if arrows just spawn from an immobile Legolas...

    Moreover, the invisible rider will die along with the mount unit or can be killed before mount dies? That is important or will result in no more missile ability during battle.
    Last edited by Seth Krn3ll; 04-30-2008 at 16:13.

  8. #8
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: altering unit size (Is it possible to have a unit of 1 man)

    You've got a more fundamental problem than that I think. Assuming you'd like your Legolas to look somewhat human shaped.... I don't think you can give the 'rider' element an attack missile or otherwise. See Wles trying to explain to me in this thread why our trolls were causing problems. If you use human shaped skeleton for the mount the riders aren't properly attached to it so trying to give them an attack value causes CTD's.

    Unless of course you can re-animate the elephant skeleton and base standing unit around it - don't think anyone's done that yet - we can volunteer you to have a go at it though
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