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Thread: lvl 4 Gov = free governor?

  1. #1

    Default lvl 4 Gov = free governor?

    Can this be disable? What is the point of assigning a 30yr old governor to a lvl 4 gov settlement? Help!

    I just got 9 governors with 61 cavalry guards.

  2. #2
    Member Member fahrenheit's Avatar
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    Default Re: lvl 4 Gov = free governor?

    The governor is a client ruler. It's there to simulate the settlement appointing their own city governor, if you don't want one then you should build a level 3 government.

    "It's best to shut your mouth and let everyone think you're ignorant, then to open your mouth and prove it."

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: lvl 4 Gov = free governor?

    They aren't exactly free. They have a huge upkeep cost.

    If you don't want them, then don't build Type4 governments...
    Alternatively, check the unofficial mods subforum. There is a minimod there that removes the client ruler part of the script for increased game speed.


  4. #4
    Bruadair a'Bruaisan Member cmacq's Avatar
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    Default Re: lvl 4 Gov = free governor?

    If you destroy the level 4 and build a level 3 will the CR go away?
    Last edited by cmacq; 04-07-2008 at 06:54.
    quae res et cibi genere et cotidiana exercitatione et libertate vitae

    Herein events and rations daily birth the labors of freedom.

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    Jesus Member lobf's Avatar
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    Default Re: lvl 4 Gov = free governor?

    Nope.

  6. #6
    Not your friend Member General Appo's Avatar
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    Default Re: lvl 4 Gov = free governor?

    You have to wait until he dies. Makes sense really, neither your puppet ruler nor his people his gonna be happy if you remove him from power.
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: lvl 4 Gov = free governor?

    I didn't even realise they were that expensive.

    As for the transition thing, I like having them still in place while I move from type IV to type III; representative of the benefits of your faction's culture coming across and being managed by the client ruler. I usually do that at around 25 years post-conquest.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  8. #8
    Bruadair a'Bruaisan Member cmacq's Avatar
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    Default Re: lvl 4 Gov = free governor?

    If you don't replace the level 4 before he dies, will another CR pop up, after he gives up the ghost?
    Last edited by cmacq; 04-07-2008 at 13:21.
    quae res et cibi genere et cotidiana exercitatione et libertate vitae

    Herein events and rations daily birth the labors of freedom.

  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: lvl 4 Gov = free governor?

    Quote Originally Posted by cmacq
    If I don't replace the level 4 before he dies will another CR pop up when he gives up the ghostt?
    No, you'll have to tear it down and rebuild it (or build another governement type).
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  10. #10
    Bruadair a'Bruaisan Member cmacq's Avatar
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    Default Re: lvl 4 Gov = free governor?

    Thanks, I've just not used the level 4s before.
    quae res et cibi genere et cotidiana exercitatione et libertate vitae

    Herein events and rations daily birth the labors of freedom.

  11. #11
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: lvl 4 Gov = free governor?

    Quote Originally Posted by Ludens
    No, you'll have to tear it down and rebuild it (or build another governement type).
    Which, let's face it, is pretty cheap to do.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  12. #12
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: lvl 4 Gov = free governor?

    Just delete the entire 'client ruler' section of the script. It's the entire first half of the EBBS script.

    After that, just change the effect of the interloper trait in the descr_character_traits file to zero unrest penalty so you can move your own family members in as governors.
    Last edited by pezhetairoi; 04-07-2008 at 15:33.


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