imo, it could be work....
but i think there is an other solution.
1. yes, 100 men units are bad an never can be balanced
2. some units ur didnt listed are not bad and can be balanced
3. the big prob is the use of too much florin! just set a max of 8/9 or 10 and all will solve
4. archer: cavarcher has same stats like the normal footarcher, but 20 men less and this ca are expensiv, to make this unit worth the money, give them a bit more power or faster shooting or more ammo or a combination of this! maybe higher the armour...
i wont go into detail but a max 2 of same kind of unit with a very high penalty for the 3rd or 4th unit would be solve some prob.
or a standart of 8 units wich u have to take.
or this max-florin-rule for comp games!
this would solve the most probs at once, coz all guys would change in friendly to the 8k max as well to "train" for the comp games...
6. fatique
7. moralbonuss
8. row-killing
9. influence.circle
10.chargebonuss
11.armour
12.unknown-moral-combination
13.gen
14.ammo
15.UPHILL-DOWNHILL-BONUSS
16.speed of some units
17.spears vs cav
18. routing
19.symbols of chasing units
20.1 point-crack-support
just a few of about 60 points
koc
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