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Thread: Alliances ... How to keep them?

  1. #1

    Default Alliances ... How to keep them?

    Granted, this game is called "Total War" ... But is there anyway you can actually maintain an alliance for a long period of time with a neighboring country so you don't have to worry about them attacking? I've managed Alliance/Marriage with the Spanish, but who knows how long that will last. My longest alliance was with the Egyptians (me being England) for over 200 turns.

  2. #2

    Default Re: Alliances ... How to keep them?

    Well, the best way to maintain a long alliance is to pick an ally that is far away from you so your paths never cross.

    Of course then you are setting up an alliance just to have one.

    The best way to set up an alliance that is maintainable and effective is to find someone in your region whos goals do not mix with yours completely but if everything goes perfect then you may end up sharing a border eventually.

    For example, when i play as denmark i know that central and eastern europe are the best targets for me, with the added possibility of an invasion of england. So that means that the factions i will definately go to war with include poland, the HRE, hungary and russia. those are factions that i will definately want to completely envelop and conquer. Then there are the countries i might go to war with, such as england and scotland, the byzantines and some italian states. Those i would also almost completely envelop. Finally there are countries such as france, the turks and sicily that i might take a bite out of at the end to win.

    So with those possibilities i can ally myself with a nation such as spain, who want their regions in western europe and africa, and will move into western france if everything is going well.

    So in that situation, playing as denmark i would ally myself with spain because when they are at their best, they take the regions i just mentioned which do not directly conflict with my goals but they do help me by weakening france.

    Its kind of a rough way to put it but hopefully you get my idea, basically i pick an ally that will benefit me even though we stay out of each others way.

    other good combonations include poland-venice(or sicily, depending on weather or not you want to keep poland in the north or make them more of a square)

    turks-moors,france,milan(unless you are morally aposed to allying those evil, greedy jerks)poland

    egypt-HRE,France, poland

    france-byz, turks, poland

    there are plenty more to chose from but ideally you want their area of influence and yours to eventually overlap (area of influence meaning that if they are at war with france, then france is in their area of influence) but their borders to only touch yours very late in the game.

    theres some insight into my system anyway
    " . . . treachery and violence are spears pointed at both ends; they wound those who resort to them worse than their enemies."

  3. #3

    Default Re: Alliances ... How to keep them?


  4. #4

    Default Re: Alliances ... How to keep them?

    Ok uk what, forget EVERYTHING i said,


    my new stance is that you do exactly as reisereise says.
    U will never have diplomatic issues ever again since everyone knows exactly how you stand
    " . . . treachery and violence are spears pointed at both ends; they wound those who resort to them worse than their enemies."

  5. #5

    Default Re: Alliances ... How to keep them?

    Well, the most effective way to have an alliance is to pick someone who has the same enemies as you, and has plenty of possible enemies besides you. Oh, and give them sack loads of cash, plus many a marriage.

    Like in my current English H/H campaign, Denmark and I have been buddy buddy since I married off my first Princess to their faction heir. First came the marriage, and then a united hatred of those French Bastards! Now we're both fighting those Dirty Milanese goat suckers (who took out the HRE), and I'm giving them a G-note every few turns. We're closing in on 100 turns of friendship.

  6. #6
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Alliances ... How to keep them?

    I don't think I've ever had the AI break a marriage alliance in vanilla unless I declared war on a third faction to whom the AI was also allied.

    Gifting large sums of money over long periods of time also seems to work unless you hold one of the provinces they need for their victory condition.


  7. #7
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Alliances ... How to keep them?

    If you and the AI share a common enemy. Like France and Scotland. Allying with your enemy's enemy seems to work, as the saying goes. The enemy of my enemy is my friend.

  8. #8
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Alliances ... How to keep them?

    It's not guaranteed, and it does depend heavily upon your own faction choice, but high reputation goes a LONG way towards maintaining good diplomacy.

    There's a thread buried here that lists all the modifiers, and I can't remember what the thread is titled, but here's some from memory:

    Having a faction leader with high chivalry increases your reputation slightly each turn.
    Having a faction leader with high dread lowers your reputation slightly each turn.
    Anytime you take a city and occupy it, you gain reputation.
    Anytime you exterminate a city you lose reputation.
    Anytime you release prisoners (for whatever reason) you gain reputation.
    Anytime you execute prisoners (no matter the reason) you lose reputation.
    Every turn, you gain and lose reputation points for each faction in the game that has a relationship with you above neutral (so-so, I think is how it displays in game).
    THE BIGGIE - anytime you break an alliance (no matter the reason), you lose MAJOR reputation.

    So, make friends with everyone you can by giving gifts to them. Occupy every city, never sack or exterminate. Release all prisoners, never offer ransom because you'll take a hit if it's refused. Make one single alliance and stick to it. The things I'm saying are excessive, I know. However, with one caveat, this should help you maintain solid diplomacy throughout the game.

    That one caveat is religion. If you have bad relations with a faction of another religion, it drags down your relations with ALL factions of that religion, and especially so if the religion is question is Catholicism. If the Pope doesn't like you, none of the Catholic states will like you. I've tried, but it's the next best thing to impossible to maintain high reputation playing as Byzantium. Venice won't like you, therefore the Pope won't like you, therefore the other Catholics won't like you, therefore your reputation will suffer.

    The reason I say make only one alliance is that your reputation will be completely screwed if you have two allies that go to war with one another. You will not be able to maintain alliance with both, and breaking the one you chose to break will drop your reputation through the floor.
    Age and treachery will defeat youth and skill every time.

  9. #9

    Default Re: Alliances ... How to keep them?

    What Quillan above and others have said is all good advice.

    To add a few points, based on my experiences running a max rep HRE game (immaculate when last timurid general died, on M/VH 1.2)

    To maintain multiple allies longterm, you need to manage their goals as well as your own. Its fine to have allies bordering with you, as long as they don't become 'landlocked' by your empire ie: they always need to have somewhere to expand other than your lands.

    I will tend to keep all my allies on 100/10 tribute+ occasional gifts, and renew it regularly. Small amount to pay when you consider the price of defensive wars, the thought of the tribute seems to count more than the actual amount gifted. You can also gift lands etc to keep paths open for your allies.

    Another factor I have found useful is to buffer your allies against one another. Most of the alliances I have had broken is not my ally betraying my empire, but instead attacking a neighbouring empire I am allied with, forcing me to choose. To counter this, I will create territorial buffers ie: before I accept a further ally, I will buy/obtain lands that may be a problem with current allies, so they wont be at war with each other.

    Finally, keep your allies busy. War by proxy works wonders for doing this. I have posted this technique before but its well worth repeating. ie: I am allied to france as HRE. France is at war with Milan. I wasnt really interested in Milan as I was making a pilgrim autobahn from HRE heartlands to the holy lands through diplomacy and defensive action. So, as soon as france seemed to be gaining on Milan, I would have diplomats fund Milan for a few turns to turn the tide. Once Milan gets strong, funding dries up and france gets more florins. Kept them busy for ~150 turns on and off with this tactic, plus its far cheaper than building/maintaing armies. To do all this you do need a good rep though...

  10. #10
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Alliances ... How to keep them?

    I always get marriage alliances when I can, since the AI doesn't seem to break them so easily, in my Danish campaign I shared huge borders with Poland but they never attacked me despite having large armies nearby when I was rampaging across Britain.

    It also seems to be easy to stay allied with the Pope, since the alliance and the Pope-o-meter seem to complement each other.
    At the end of the day politics is just trash compared to the Gospel.

  11. #11
    Member Member CynicalP's Avatar
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    Default Re: Alliances ... How to keep them?

    Is there a chart of the reputation levels and there relative effects of diplomacy? So far the highest I seen my reputation is trustworthy. I 'm usually hovering at highly Reliable throughout the campaign. I have been able to maintain most of the alliances throughout the camapaign. The only time I generally have problems is when two faction that I'm allied with go to war.

  12. #12

    Default Re: Alliances ... How to keep them?

    The highest that I have had is "very trustworthy" and to get it I never attacked another catholic faction and allied with the Pope and every catholic faction that I could. When an allies went to war I always stayed with the one being attacked. Do not ever retake a city if you have given it or traded it to another faction, even if it is the target of a crusade or you will find as I did that your reputation can drop about 4 levels immediately and will not recover for hundreds of years, if ever. You can attack, loot, and exterminate factions with different religions with impunity, as long as you have not had relations with them.

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