I have a question for the trivial script and whatever other ones I missed out there:
Do we need to activate these separately or outside of EB or does it just activate when we click on the advisor?
What do they do?
I have a question for the trivial script and whatever other ones I missed out there:
Do we need to activate these separately or outside of EB or does it just activate when we click on the advisor?
What do they do?
First of all a clear distinction needs to be made:Originally Posted by soibean
1) Trivial Script - something to configure your EB with.
2) The EB Background Script - that thing which you activate each time you play; in order to actually play EB and not RTW with additional units and GFX...
You run (1) by using the shortcuts the installer will generate for you:
Play Singleplayer; Play Multiplayer or Configuration. The latter will allow you to adjust some settings first before entering EB; the other two will directly take you into EB. Singleplayer is the campaign mode; Multiplayer is the (what's in a name) custom battle mode.
The Trivial script basically automates the management of your shortcuts to EB as well as switching export_descr_units.txt files and map.rwm files to give you a user friendly way of playing EB without having to do all the switching etc. manually yourself.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
I have noticed with some of the Macedonian units I have used, that the recordings of their speech (like when they announce their name to you) skip a bit or repeat a bit.
Is this known or just my sound card?
Sig by Durango
-Oscar WildeNow that the House of Commons is trying to become useful, it does a great deal of harm.
Ludens
Simple I syn, about buildings, and ask about temples in seleucids in general.
Maybe The Second Temple like the buildings (judean's wall, rostra in Rome) in Invasio Barbarorum?
And seleucid has recognize new kingdom. Them troops was broken light infantry an cavalry hasidim's.
This script mustn't attachmen to year
When the diadoh destroyed Temple = rebellion.
destroyed Temple (for seleucids)= many dinaries at exchequer?
Please read Tellos Athenaois' post:Originally Posted by Marteze
Originally Posted by Tellos Athenaois
Looking for a good read? Visit the Library!
How I may change the stat cost column in export descr unit?
Just edit it. There's a good explanation of each field at the top of the file.
Having problems getting EB2 to run? Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
Just back from an overseas trip and I downloaded EB 1.1 two weeks ago. It has been an absolute joy to use.
I fired up a Hayasdan campaign on M battle/VH campaign and as of 230 BC I am upgrading to second level mines throughout Asia Minor in preparation for rebuilding the Achaemenid Empire. I have 2 level 5 MICs for the cataphracts and I expect to be Shah-in-Shah by about 200 BC.
The battles have been satisfying, with the AS sending big (but just barely managable) stacks for a series of battles at Karkiotherta (sp?) as well as cunning probes around the flanks of my kingdom. I regrefully terminated Pontus and shoved the Ptolemai back to Cyprus.
Each foe has given a fair account of themselves with the glittering AS elites, hardy Ptolly stacks and a terrifying Prince's army (4 FM's and about 4 more cav) in the final battle for the Pontian capital.
The unit roster is dazzling, with a spectrum of nicely differentiated units on offer. I feel I've been very lucky with the Armenians but its a testament to the game balance that I've managed to fight through to a winning position without resorting to exploits like the fort/diplomat defense, or HA seiges.
This mod just gets better and better.
From Hax, Nachtmeister & Subotan
Jatte lambasts Calico Rat
Hei, I'm playing a game with Makedonia on medium/medium, but now it seems too easy, but I don't want to begin the game again with a harder difficulty. How can I change the difficulty for a saved game or make the AI more aggressive or just give it more money maybe?
Servus Manner,
JUST initiated Marian reforms in my 1.0 game! Damn...this looks to good not to go to!
Would love to hear more from people who are playing 1.1 now!
Thanks
PP
Last version that I had, prior to 1.1, was 0.81a. Bravo to all improvements!
Only thing that bothers me is the interface in battle screen.
Is there a way to reverse to vanilla style, or 0.81a version?
In your RTW folder click the EB preferences link and deselect minimal UI![]()
- my first balloon, from Mouzafphaerre
- LS balloon
Modo Egredior
https://www.perseus.tufts.edu/cgi-bi...ookup=Plb.+toc <- read this!
"Do you know what's worth fighting for?
When it's not worth dying for?"
Bookmarks