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  1. #1
    Member Member soibean's Avatar
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    Default Re: EB v1.1 released!

    I have a question for the trivial script and whatever other ones I missed out there:
    Do we need to activate these separately or outside of EB or does it just activate when we click on the advisor?
    What do they do?

  2. #2

    Default Re: EB v1.1 released!

    Quote Originally Posted by soibean
    I have a question for the trivial script and whatever other ones I missed out there:
    Do we need to activate these separately or outside of EB or does it just activate when we click on the advisor?
    What do they do?
    First of all a clear distinction needs to be made:

    1) Trivial Script - something to configure your EB with.
    2) The EB Background Script - that thing which you activate each time you play; in order to actually play EB and not RTW with additional units and GFX...

    You run (1) by using the shortcuts the installer will generate for you:
    Play Singleplayer; Play Multiplayer or Configuration. The latter will allow you to adjust some settings first before entering EB; the other two will directly take you into EB. Singleplayer is the campaign mode; Multiplayer is the (what's in a name) custom battle mode.

    The Trivial script basically automates the management of your shortcuts to EB as well as switching export_descr_units.txt files and map.rwm files to give you a user friendly way of playing EB without having to do all the switching etc. manually yourself.
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  3. #3
    Bopa Member Incongruous's Avatar
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    Default Re: EB v1.1 released!

    I have noticed with some of the Macedonian units I have used, that the recordings of their speech (like when they announce their name to you) skip a bit or repeat a bit.
    Is this known or just my sound card?

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  4. #4

    Default Re: EB v1.1 released!

    Ludens

    Simple I syn, about buildings, and ask about temples in seleucids in general.
    Maybe The Second Temple like the buildings (judean's wall, rostra in Rome) in Invasio Barbarorum?
    And seleucid has recognize new kingdom. Them troops was broken light infantry an cavalry hasidim's.

    This script mustn't attachmen to year

    When the diadoh destroyed Temple = rebellion.
    destroyed Temple (for seleucids)= many dinaries at exchequer?

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: EB v1.1 released!

    Quote Originally Posted by Marteze
    Maybe The Second Temple like the buildings (judean's wall, rostra in Rome) in Invasio Barbarorum?
    And seleucid has recognize new kingdom. Them troops was broken light infantry an cavalry hasidim's.

    This script mustn't attachmen to year

    When the diadoh destroyed Temple = rebellion.
    destroyed Temple (for seleucids)= many dinaries at exchequer?
    Please read Tellos Athenaois' post:
    Quote Originally Posted by Tellos Athenaois
    If you mean the second temple of Jerusalem; again no. There will be no Maccabean revolt and/or associated script in any near future release of EB for a number of simple reasons:
    1) If you want it fully dynamic et all; why them? There've been much more important; and much more far-reaching revolts throughout the EB time frame for many factions. And then, if we did them all or something akin to generic revolt scripts for each faction (or close to) -- the mod would become much, much heavier.

    2) If you don't want it fully dynamic; then it would be against the philosophy of EB to include it. It's a highly 'dynamic' event -- it would not make sense for it to happen if the prerequisites for such an event simply were not there. An example of such prerequisites would be AI/player oppresion of Jewish religion but most of all the tax level maintained by the AI/player in Ioudaia. Governments/governors is another factor to take into account.

    If both levels had been low, no such revolt would ever have occured...

    With EB we aim to give you the 'board' and the 'pieces' and let you work out how history could've happened. Within the limits of the RTW engine, of course -- but that's another matter altogether.
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  6. #6

    Default Re: EB v1.1 released!

    How I may change the stat cost column in export descr unit?

  7. #7
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB v1.1 released!

    Just edit it. There's a good explanation of each field at the top of the file.

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  8. #8
    Member Member Cyclops's Avatar
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    Default Re: EB v1.1 released!

    Just back from an overseas trip and I downloaded EB 1.1 two weeks ago. It has been an absolute joy to use.

    I fired up a Hayasdan campaign on M battle/VH campaign and as of 230 BC I am upgrading to second level mines throughout Asia Minor in preparation for rebuilding the Achaemenid Empire. I have 2 level 5 MICs for the cataphracts and I expect to be Shah-in-Shah by about 200 BC.

    The battles have been satisfying, with the AS sending big (but just barely managable) stacks for a series of battles at Karkiotherta (sp?) as well as cunning probes around the flanks of my kingdom. I regrefully terminated Pontus and shoved the Ptolemai back to Cyprus.

    Each foe has given a fair account of themselves with the glittering AS elites, hardy Ptolly stacks and a terrifying Prince's army (4 FM's and about 4 more cav) in the final battle for the Pontian capital.

    The unit roster is dazzling, with a spectrum of nicely differentiated units on offer. I feel I've been very lucky with the Armenians but its a testament to the game balance that I've managed to fight through to a winning position without resorting to exploits like the fort/diplomat defense, or HA seiges.

    This mod just gets better and better.
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  9. #9

    Default Re: EB v1.1 released!

    Hei, I'm playing a game with Makedonia on medium/medium, but now it seems too easy, but I don't want to begin the game again with a harder difficulty. How can I change the difficulty for a saved game or make the AI more aggressive or just give it more money maybe?

  10. #10

    Default Re: EB v1.1 released!

    Servus Manner,

    JUST initiated Marian reforms in my 1.0 game! Damn...this looks to good not to go to!

    Would love to hear more from people who are playing 1.1 now!

    Thanks

    PP

  11. #11

    Default Re: EB v1.1 released!

    Last version that I had, prior to 1.1, was 0.81a. Bravo to all improvements!
    Only thing that bothers me is the interface in battle screen.
    Is there a way to reverse to vanilla style, or 0.81a version?

  12. #12
    I is da bestest at grammar Member Strategos Alexandros's Avatar
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    Default Re: EB v1.1 released!

    In your RTW folder click the EB preferences link and deselect minimal UI
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