It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Depends on your playing style, of course. I like to use it to a moderate extent, and only in some campaigns. In a historical Roman campaign, it is quite necessary, indeed, for it makes no sense to expand historically without actually fighting the historically right (or approximate) enemies.
I made the experience that for a reason unknown to me the diplomacy of the AI is far more reasonible on "Hard" difficulty than on "Very Hard". I play with all the 1.1 fixes and the "Win Conditions"-Mod with RomeTW-BI.exe
If they conclude alliances, they actually keep them for quite a long time even if direct neighbours, they accept ceasefires when their border provinces are conquered and they are obviously on the losing point, that's something I thought impossible up to now. Of course there still occur some impacts of madness on the AI, but it is very low...
For example I, playing as Casse, were allied with the Arverni and the Aedui, as time passed on it came to a super alliance, SPQR, Aedui, Arverni and me were all allied with each other. When I had captured almost all Eleutheroi settlements in Gaul and Spain, the SPQR opened a full scale war on all frontiers on me after about 6 years of peaceful coexistence with a long common border, the Arverni kept their Alliance with the SPQR while the Aedui kept theirs with mine and even started war upon them when I threatened them a bit...perhaps this was all just coincidence, but it worked really well and especially the long-term-lasting part was astonishing.
I try to use FD only if absolutely necessary, if the AI sometimes completely freaks out and act completely out of reason, it always resembles a bit of cheating in my eyes....makes a victory/loss a bit hollow...![]()
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