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Thread: 1.x AI Faction Progression Thread

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    Default Re: 1.1x AI Faction Progression Thread










    Arverni, RTW.exe, M/M, no mods. This has been a really fun campaign so far. Had fun no blitzing, made some mistakes lost a couple good leaders to the romans and a couple to the sea. Assasins only used against diplomats, assasins, and spys. Spys used sparingly.

    Things I enjoyed about AI strategy in this game:
    1) Not every faction is expanionist from the get go. Casse, Sweboz, Lusotan, and Hai all took several decades to hit their stride. Feels more like a contnueation of history rather than, time started at the beginning of the game
    2) Nomdaic Faction pack a punch. Sarmatians, Saka, and Parthia all held their own. I really enjoyed watching Saka expand south.
    3) Bactria has been neutered. The Bactrian are no longer guarenteed a huge eastern empire.
    4) The balance of Ptoloma and Seleucid. Neither was a decisive winner and ended up in a protracted Syrian War. Egypt only really started to make ground slowly after every other faction starting carving up Seleucid territory. And despite all of their enemies progress the old capital Antioch held out on its own for near 3 decades.
    5) Liked how neither Greece and Macedonia won the war for the balkans yet both ended up surpisingly strong factions. Macedonia's Second chance is really impressive seeing how they were the ones that captured Antioch in the end. I enjoyed watching Pontus and Eperius turn from regional powers into runt states.

    Things I thought that could use some imrovement.
    1) India rebelling to Parthia, hopefully there will be another eastern faction in EBII that would be in a better position so this will stop happening and messing up parthian expansion.
    2) Carthage focus on inland territory of N Africa when should be more concern with costal areas. Seem to take inland region way to fast for the historical difficulty these regions would have resisting their governance.
    3) Saba controling all arabia. Somehow there needs to be a roadblock for these guys.
    4) Hai going for the steppes. However once they were repulsed they seem to go straight.

    P.S. will a 1.2 thread be created or has the team stopped because there are no significant plans for tinkering with AI balance now in EB I and have moved on to EBII?
    Last edited by Sir Edward; 11-27-2008 at 06:33. Reason: post script


    1.0 completed:
    -Baktria

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