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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    Romani game, 270BC:



    The green death has already pushed Makedonia out of their homeland.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2

    Default Re: 1.1x AI Faction Progression Thread

    Its Winter 255BC on the northern front of my upcoming roman empire and the Epirotes attack Patavium the season before, after being kicked off Italia and forced to sign a peace treaty.


    Here also in Winter 255BC the next season their ally's the KH land an army and assault Taras.


    Greece, 255BC

  3. #3

    Default Re: 1.1x AI Faction Progression Thread

    are u using bi?

  4. #4

    Default Re: 1.1x AI Faction Progression Thread

    if your asking myself, yes. kh caught me by surprise.

  5. #5
    Not your friend Member General Appo's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    I´ve started a few campaigns, and so far I´ve noticed a few differences in AI behaviour from 1.0. Firstly, the Sauromatae seems to be doing much better then usual. Secondly, perhaps most important, all the Seleukid allies seems to turn on them much earlier then in 1.0. In 1.0 I often had Hayasdan, Pontos, Pahlava and Baktria keeping the peace with the Sele´s even though they could have easily taken several regions from them. In my recently started Baktria campaign (I love the one province by the way) Pontos and Pahlava were at war with the Sele´s by 265, both having taken a region from them, and Hayasdan were only neutral to them.
    Epeirote seems a lot more active in the early game, and more willing to attack the Maks at Pella, while the Romans seems more focused on Taras then before. The Carthies seems to advance slowly in North Africa, which can only be seen as positive. Overall, 1.1 definitely improves the AI´s behaviour. Great work team.
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  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    Two more updates, although bear in mind I've been fiddling via Force Diplomacy and the console to give negative funds to transgressors:

    266BC:



    264BC:



    I halted the green death, although Makedonia still seems weak. Epeiros have gone quiet now they've lost Pella and Demetrius. Their full stack doesn't seem to go anywhere. The Getai are romping home with no opposition due to the three Hellenic factions beating each other up.

    Pontos is racing across Asia Minor, I recently hit them with a big financial penalty. Been giving bits and pieces to Baktria and the Hai, especially now the former are at war with the Seleukids. The Sauromatae as sweeping the far north and are even in Armenia now. That's a definite change from 1.0.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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