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Thread: 1.x AI Faction Progression Thread

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  1. #1
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    If I may, it would be very nice if your program will do the action triggered by some other key than just PrintScreen. It would thus allow to take normal screenshot (i.e. in battles, etc.) and from time to time use your program to produce and AI map.

    And if it somehow managed to toggle_fow on/off it would be even better, though I do not know if it is possible or worthwhile to do that. I am no programmer at all.

  2. #2

    Default Re: 1.1x AI Faction Progression Thread

    You know you can turn fow off yourself in game, hit the ~ key, then type in toggle_fow. Just would need to do that before you take the SS.

    *I would also be really interested in that program, sounds like a real time saver.*
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  3. #3

    Default Re: 1.1x AI Faction Progression Thread

    Got to 262 BC in the Romani campaign. I just won a big battle against the Aedui, when they attacked Bononia with a full stack. Thing is, over half of the stack were slingers, so the battle got a bit insane, with 1000 slingers on skirmish mode running all over the place.

    A link to the animated gif of the campaign so far is below. I kept it as a link as it came out a bit big (~ 2MB!), but it does have 40 turns in it. I'm going to try and come up with a cunning plan to cut down the size (other than rar/zipping it).

    Behold, my campaign in 8-bit color! : https://i338.photobucket.com/albums/...seden0/out.gif
    Last edited by Chris_; 07-22-2008 at 23:17. Reason: Adding that bit about rar/zip

  4. #4
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    @ Fondor_Yards - I know how to toggle fow manually, what I meant was asking whether the Chris´s program could do that automatically.

    @ Chris - If that was an advertisement for your program, it could hardly be any better. Excellent job! It reminded me of the replay-world-map in the old Civilization games. It would be nice have something like that for EB too. It is a bliss to end a long-long campaign and just watch how the world map gradually changes to your color all over...

    A suggestion - sorry if it is bothering for you - if the program could be activated by a script, it might maybe even possible to have it activated by pressing the end-turn button. Together with automatic fow on/off the end product could be this wonderful animated map just like you have made. I am just dreaming...

  5. #5

    Default Re: 1.1x AI Faction Progression Thread

    I'll have to look into the possibility of integrating it with RTW script. If what I want to do is possible, I have an idea that would be able to produce high quality replays, without the ridiculous filesize that the animated GIF would produce

  6. #6
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    Guys, is it me or are the Romani somewhat weakened? In my Makedonia campaigns so far with 1.1, always have to help them against the Epairotai after I kick them out of mainland Hellas. It also seems that the March of Time takes auwfully long to take place...
    ~Maion

  7. #7

    Default Re: 1.1x AI Faction Progression Thread

    Chris, that is an awesome program / utility you have made.


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