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  1. #1

    Default Re: 1.x AI Faction Progression Thread

    So this is where I'm supposed to post this.

    By 200 in my campaign Carthage swallowed Italy right up to Bononia, further north several provinces were conquered by Epeiros. Rome has taken the place of the Aedui (who still resist! one small village hasn't been taken! seriously, reminds me of Asterix ), and they're getting thrashed by Lusotana, Sweboz and Epeiros. It's the first time Rome has ever been brought to its knees by the AI.
    It looks like if Rome does get detroyed completely, those four will be thrashing each other and carnage would ensue. Skulls to the skull throne!

  2. #2
    Cavalry Fanatic Member Tolg's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by Mister V
    By 200 in my campaign Carthage swallowed Italy right up to Bononia, further north several provinces were conquered by Epeiros. Rome has taken the place of the Aedui (who still resist! one small village hasn't been taken! seriously, reminds me of Asterix ), and they're getting thrashed by Lusotana, Sweboz and Epeiros. It's the first time Rome has ever been brought to its knees by the AI.
    It looks like if Rome does get detroyed completely, those four will be thrashing each other and carnage would ensue. Skulls to the skull throne!
    Carthage beating up the Roamns happens sometimes, Epeiros expanding northwards is rare though. Would you mind posting a screenshot?

    Quote Originally Posted by Slartibartfaß View Post
    @Tolg:

    The conditions to get the reforms are quite different for the AI indeed.
    Spoiler Alert, click show to read: 
    If you like to know it exactly just have a look in the EBBS script (.../Rome - Total War/EB/data/scripts/show me), it's written down in the "2c: Roman Reforms" section (search the file for "2c:" or "Marian")

    IIRC it's something like a 6 percent chance after a specific date if they have 20 settlements.


    Nice campaign btw.
    Oh, and welcome to this forum.

    Thanks, although I didn't find the AI conditions (Just an seemingly endless procedure to count the latifundiae) it's great to know that there is a chance to fight against proper roman legions one day. And thanks for the welcome.


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  3. #3
    Guitar God Member Mediolanicus's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    Romani 180BC


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  4. #4
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    @Tolg:

    Want to know it exactly?
    Just open the spoiler.

    Spoiler Alert, click show to read: 


    This is the complete script used to trigger Marian reforms for the AI (red lines):

    ;Unconditional AI Reforms
    monitor_event FactionTurnEnd FactionType seleucid
    This is just to make sure the script checks at the end of every player turn (when you hit "end turn") if the following conditions are met
    and not FactionIsLocal
    This mean the AI is controlling the Romani (the local faction is always the one you play)
    and I_CompareCounter Romanii_Reform = 1
    This just means that the polybian reforms have already taken place
    and I_NumberOfSettlements seleucid > 20
    The AI romani has to control at least 21 settlements. To change the settlement requirement just replace the "20" with the number of settlements you wish. The higher the number the more unlikely the AI will manage to have te reform. I would however not recommend to set it too low since the AI needs to meet the same requirements as the player to get the Polybian reforms. So setting the number to (for example) 5 would be below the requirements of the Polybian reforms. This will mess up the script! I would recommend to set the settlement number not below at least 15.
    But if you change the percentage chance (see below) you can also leave the "20" untouched. It's up to you.
    if RandomPercent < 6
    If conditions are met, a random number between 1 and 100 is generated. If the number is below 6, the reforms happen at the begin of the next AI Romani turn. Once again, you can change this easily by replacing the 6 with for example 100 to make sure the reform happens in any case if the AI has had Polybian reforms and controls the required number of settlements.
    set_counter Romanii_Reform 2
    terminate_monitor
    end_if

    end_monitor


    The last three lines just make sure that the check is finished so that it can start again every turn until the reform happens or you end the game.

    Important: before ever editing any of the game files make sure you have a backup of the file!
    And don't open the files with editor (this sometimes doesn't work). Use WordPad or Word (or the adequate OpenOffice application).



    Hope this is helpful.
    Last edited by Shadowwalker; 02-13-2009 at 14:21.
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
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  5. #5
    Legatvs Member SwissBarbar's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    this is very helpful indeed, thank you
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  6. #6

    Default Re: 1.x AI Faction Progression Thread

    213 BC, Romani Campaign



    That's the situation at the end of Lusitanian war.

    Aedui and Sweboz are desperately trying to take Massilia and Aventicos respectively, but without any success.

    Getae and Epiros are fighting each other and aren't moving anywhere although Getae appear to have the upper hand.

    KH are locked by me in Greece, but they still get and lose a town by rebellion here and there on AS territory.

    Hai are fighting the Sauros with unclear result.
    Bactria are besieging the last town of Pahlava.

    The AS is a monster, they rule undisputed in the East and now invaded Egypt. They seem to have trouble holding on some Asia Minor settlements, but they reconquer them without problem because there's no one who can pose any military challenge to them. Maks are dead and Pontos are dead.

    Carthage has eaten up all of available rebel territory and it'll be interesting to see where will they go now - invade Iberia or move eastwards to finish off already stretched Ptolies.

  7. #7
    Legatvs Member SwissBarbar's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    Arverni-AAR-Campaign - southeast





    This is the most northerly expansion of the Saba I've ever seen (it's 239 BC). I didn't help them in any possible way, I didn't even have contact with them so far. They managed it on their own.
    Last edited by SwissBarbar; 02-14-2009 at 21:20.
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  8. #8
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by SwissBarbar View Post
    Arverni-AAR-Campaign - southeast





    This is the most northerly expansion of the Saba I've ever seen (it's 239 BC). I didn't help them in any possible way, I didn't even have contact with them so far. They managed it on their own.
    I think that they were just lucky and Petra rebelled to them, though.

  9. #9
    Legatvs Member SwissBarbar's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    you may be right, but they took hierosolyma as well, they have a 3/4 - stack army there
    Last edited by SwissBarbar; 02-14-2009 at 22:25.
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  10. #10
    Member Member Hax's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    And don't forget Damaskos.
    This space intentionally left blank.

  11. #11
    Legatvs Member SwissBarbar's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    wait wait, I was mistaken. They didn't take hierosolyma, but Bostra and Damaskos. You're right Hax!
    Balloon-Count: x 15


    Many thanks to Hooahguy for this great sig.

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