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    Guitar God Member Mediolanicus's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    @ Marcus Ulpius
    Very interesting campaign, I wonder what Saba and the Getai will do. Usually they stop moving after that. And either Aedui or Sweboz is going to give you a hard time in the near future.

    SPQR 120BC


    Spoiler Alert, click show to read: 

    1. Senatus Populusque Romanus
      Consulares:


      .
    2. Maurisi and Berber tribes
      .
    3. Garamantine Kingdom
      King:
      .
    4. Lybian Tribes
      .
    5. Tetrachy of Kings of the Lower Nile, Meroe, Eritrea and Axum
      Tetrachs:




      .
    6. Kingdom of Saba
      King:

      .
    7. Kingdom of Palmyra-Assyria
      Basileus:

      .
    8. Hillmen
      Chieftain:

      Pontic and Kappadokian refugies. They use raiding and guerilla techniques against the Roman and Parthian Empires.
      .
    9. City-State of Seleukeia
      Strategos:


      .
    10. Parthian Empire
      Shahanshah:


      .
    11. Indo-Greek Kingdom and Steppe Allies
      Basileus:


      .
    12. Proto-Slavic Tribal Confederacy
      Chieftain:

      .
    13. Sarmatian Confederacy
      Chieftain:


      .
    14. Bosporan Kingdom
      Basileus:

      Started as strategos of Olbia, created an alliance with Pantikapaion, conquered and usurped all power.

      .
    15. Kingdom of the Getai
      King:

      Loyal Ally of Rome since 260BC.

      .
    16. Sweboz Horde
      I knew I forgot one

      .
    17. Kingdom of the Boii
      King:


      .
    18. Kingdom of the Treverii
      King:

      Client Kingdom of the Luso-Celtics.

      .
    19. Luso-Celtic Kingdom
      King:

      A Lusotanian Elite and a Celtic people. It's a pity their recruitement options are so limited.

      .
    20. Brito-Germanic Empire
      Bren:


      Enough said.



    A century of war:

    224 BC
    218 BC
    212 BC
    190 BC
    180 BC
    170 BC
    162 BC
    155 BC
    150 BC
    140 BC
    130 BC
    120 BC


    P.s.: Does anyone know how I can mod in swimming units? I modified EB to play with BI and everything works except adding can_swim in the EDU, which has no effect besides that it shows up in the unit desciption. I tried Ferromancer's mod to see if it was something I forgot, but that doesn't work either.
    Last edited by Mediolanicus; 05-29-2009 at 19:58.
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