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  1. #1

    Default Re: 1.x AI Faction Progression Thread

    Ah balls, imageshacks not working.

    EDIT: alright theyre good to go now
    Last edited by Whatever Scortamareva; 08-10-2009 at 16:17.

  2. #2
    Rampant psychopath Member Olaf Blackeyes's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    @ Whateverman
    Are you sure that you arent playing as the Sauros? Cuz otherwise how the heck did the AI Sauros that out a Central European Super army?

    My own personal SLAVE BAND (insert super evil laugh here)
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    https://forums.totalwar.org/vb/showthread.php?t=109013


    Quote Originally Posted by Dayve View Post
    You're fighting against the AI... how do you NOT win?

  3. #3

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by Olaf Blackeyes View Post
    @ Whateverman
    Are you sure that you arent playing as the Sauros? Cuz otherwise how the heck did the AI Sauros that out a Central European Super army?
    Haha yeah Ive no idea how they managed that, especially with the pretty sizeable Saka and Hayasdan empires at the flank.
    They were helped along by the Sweboz who expanded west a little bit then gave up and just watched the Gauls fight each other.

    If they do reach me i'll just have to set up a lusitani super buffer on the eastern front and hope they can soak up the horse archers

  4. #4

    Default Re: 1.x AI Faction Progression Thread

    Typical Casse, having to rely on console cheats to expand
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  5. #5
    urk! Member bobbin's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by Olaf Blackeyes View Post
    @ Whateverman
    Are you sure that you arent playing as the Sauros? Cuz otherwise how the heck did the AI Sauros that out a Central European Super army?
    If you look closer you'll see that the sauromatae were actually stopped by the superstacks, their most western city is Cotiune (sp?) which doesn't have a scripted stack, they've captured it a few times in my games but its quite rare.


  6. #6

    Default Re: 1.x AI Faction Progression Thread

    I thought they stopped at Carrodunum.



    I didn't do this. It were all them Mak lovers wot dun it.

  7. #7
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by bobbin View Post
    If you look closer you'll see that the sauromatae were actually stopped by the superstacks, their most western city is Cotiune (sp?) which doesn't have a scripted stack, they've captured it a few times in my games but its quite rare.
    I dare to disagree, since they clearly own the Lugii province which, at least in v1.1, is guarded by a scripted über-stack.

  8. #8
    Member Member Dewirix's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    This is my 1.1 Aedui campaign in 208 BC.



    I've made an effort not to destroy any of the other factions, with the exception of the Averni, who were standing in the way of Celtic unity.

    The Maks and the Seleukids have been wiped out, but everyone else is hanging on. Baktria's down to one territory and there are Pahlava stacks in the area, so it might be curtains for them soon.

    I've been at war with the Romani from 260s without any let-up. Just sacked Rome and Arminium, but abandoned them as I don't want to end up sharing the Italian peninsular with the Karthadastim.

    The Sweboz attacked around the 230s, and I've spent the last 20 years or so pushing them out of northern Europe. They're now bottled up in Skándzá and I've got a full-stack garrison to hold them at bay.

    The Getai have done fairly well expanding west and north and attacked me as soon as we shared a border (the 210s). I've taken Pannonia off them and garrisoned it, but I don't want to send my troops towards Greece for fear of losing trading partners and having to fight off Epirote phalanxes.

    Just taken Tolosa and Burdigala in southern France and the Lusotannan have already sent a couple of half-stacks my way. We're not at war yet, but will be soon, which will give me the chance to pick up the Iberian cities I need for my victory conditions.

    I've only been fighting defensive wars (even if they end up extending the borders of the empire), and as such the Casse are likely to prove problematic. I'll let them unite the isles (only Wales to go) and see if the invasion script gives me a valid retaliation pretext. If not, I guess I can fabricate some sort of trade dispute, or find a disgruntled and disinherited noble to 'restore', or send military aid to an oppressed minority, or something...

  9. #9

    Default Re: 1.x AI Faction Progression Thread

    send military aid to an oppressed minority, or something
    Yeah, make sure you liberate Hibernia there...
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  10. #10
    Member Member Dewirix's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by IrishHitman View Post
    Yeah, make sure you liberate Hibernia there...
    I was thinking that if it came to it that's where I'd bottle the Casse up.

    It's just occurred to me that if I'm quick I could take Wales from the Eleutheroi and then we'd share a land border without me having to break the peace. That should be enough to produce my pretext for war, and I can claim I was protecting the druids from Casse aggression.

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