Page 39 of 51 FirstFirst ... 2935363738394041424349 ... LastLast
Results 1,141 to 1,170 of 1508

Thread: 1.x AI Faction Progression Thread

  1. #1141

    Default Re: 1.x AI Faction Progression Thread

    did the AS conquer that arabian province and lost it to rebellion?(hope that that makes for a more aressive Saba :) )
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  2. #1142
    Posting Like A Ninja! Member Knight of Ne's Avatar
    Join Date
    Jul 2009
    Location
    Britain
    Posts
    60

    Default Re: 1.x AI Faction Progression Thread

    As far as i know they never conquered it. However later on the Sabean? captured more of lower Egypt and starting winning a war against the AS.

    Ne

  3. #1143
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: 1.x AI Faction Progression Thread

    Looks like it revolted to the Saba as its unlikley they would send a stack all the way round arabia to conquer it without capturing the other cities on the way. the Seleukids usually take that settlement and lose it within a turn or two so its easy to miss.

    from my Aedui campaign 193bc

    Not looking forward to facing the Ptolemaioi


  4. #1144
    Guitar God Member Mediolanicus's Avatar
    Join Date
    Jan 2007
    Location
    On the banks of the Scaldis.
    Posts
    1,355

    Default Re: 1.x AI Faction Progression Thread

    Wow, well, at least the Ptolies exapnded somewhat realistically like an empire would do. They didn't go awol all over the place like I've seen them do sometimes.

    I see you like to play your games slow too? Role playing, keeping factions alive (Arverni) and not blitzing makes the game that much more fun, doesn't it?

    That Roman patch there is a bit odd though.
    __________________

    --> - Never near Argos - <--

  5. #1145
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: 1.x AI Faction Progression Thread

    Yeah definatley! its way more fun that way. I've had to intervene on three seperate occasions to prevent the Arverni from falling to the Romani now though they are actually capturing roman cities (Bononia in this case). I also sent an army to the north of england to help the casse capture the city there but the seem to have stalled again so I decided to take Ireland for myself so I can have those lovely human tanks and hammer infantry (which i reenabled of course).

    The patch was because they poured into Illyria after they lost their spanish and gallic holdings to me and carthage, its essentailly the western half of the now shattered Getai empire, after that the Arveri took Bononia and so hence the patch, I doubt they will be able to hold it for long though.

    The Potelmaioi have been pretty good in this game, no desert wars with Karthadast, longterm peace with the Pahlava dispite a long border and expanding how you would imagine them to do. Also note Makedonia clinging on with Mytilene and Rhodes, I am secretly hoping they will launch some kind of comeback but i think the Ptolies are too strong for that now.
    Last edited by bobbin; 09-12-2009 at 15:59.


  6. #1146

    Default Re: 1.x AI Faction Progression Thread



    Fun campaign so far.

    Influence:

  7. #1147
    Guitar God Member Mediolanicus's Avatar
    Join Date
    Jan 2007
    Location
    On the banks of the Scaldis.
    Posts
    1,355

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by Molinaargh View Post


    Fun campaign so far.
    Oh my... Sweboz, Makedonia and the Ptolemies...

    Edit: or is that still the Aedui in Gaul there? Sorry, I'm a bit colorblind.

    If it is the Aedui, then only Pontos has died yet. Amazing for a campaign with such juggernaunts.
    Last edited by Mediolanicus; 09-12-2009 at 17:08.
    __________________

    --> - Never near Argos - <--

  8. #1148

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by Mediolanicus View Post
    Oh my... Sweboz, Makedonia and the Ptolemies...

    Edit: or is that still the Aedui in Gaul there? Sorry, I'm a bit colorblind.

    If it is the Aedui, then only Pontos has died yet. Amazing for a campaign with such juggernaunts.
    No, Aedui got destroyed. There's a couple of Lusotannan cities in Gaul.

    One problem is that both the Sweboz and Epeirotes are Makedonian protectorates.

    Influence:

  9. #1149

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by Molinaargh View Post

    I just have to do it:




    I didn't do this. It were all them Mak lovers wot dun it.

  10. #1150
    Member Member Lovejoy's Avatar
    Join Date
    May 2006
    Location
    Sweden
    Posts
    408

    Default Re: 1.x AI Faction Progression Thread

    At first it looked like the mac and sweboz was the same faction. THAT would be shit crazy.

  11. #1151

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by Molinaargh View Post


    Fun campaign so far.
    15 years later:





    I'm not sure how the KH managed to do this.

    Influence:

  12. #1152
    Senior Member Senior Member Beefy187's Avatar
    Join Date
    Feb 2007
    Location
    Tokyo
    Posts
    6,383
    Blog Entries
    15

    Default Re: 1.x AI Faction Progression Thread

    I'm guessing the settlement rebelled to the KH.
    But they won't last for long


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  13. #1153

    Default Re: 1.x AI Faction Progression Thread

    Here's a series from my current Epeiros campaign. I've done a little bit of force-diplomacy work and moved a few AI armies to places they really ought to have been already, but most of the progression is natural.

















    I'm particularly proud of Pontos. It looked like they were just going to be the usual do-nothing crowd, but once I moved one of their stationary armies (that one that starts off to the west and usually never moves for years until it gets attacked ) next to Ankyra, they seemed to get the picture. I haven't touched them since...

    Here's a bigger map of the known world in 238. I'm currently in the process of sieging Sparta. I plan on taking Rhodes next, but after that I'm not sure. I may go north and finish off Makedon, but I'll probably give them Cyrene - which rebelled to AS, by the way - first, though since I don't like killing off factions.



    If you noticed the lone blue province in northern Italy, no it didn't happen by accident . I took Mediolanum from the Aedui after they attacked me for no reason (of course). I needed to set up a buffer state since I have no ambitions in Gaul (at the moment), and didn't want to deal with hordes upon hordes of screaming barbaroi.

  14. #1154
    (>^_^;)> move it! Member Hotseat_User's Avatar
    Join Date
    Feb 2009
    Location
    not far away...
    Posts
    239

    Default Re: 1.x AI Faction Progression Thread

    hey, kool progression! and 2nd, could you upload your descr.sm.fct. ? the recollouring is quite nice.
    orationes tuas ego laudare soleo, imitari neque possim, si velim, nec velim fortasse, si possim. [M. T. C.]

  15. #1155

    Default Re: 1.x AI Faction Progression Thread

    Well I didn't want to go through the hassle of uploading the file, but here's the text. I know a lot of you don't like seeing province borders, but I've always found them helpful in differentiating between territory size and actual strength at a glance.

    Spoiler Alert, click show to read: 
    faction romans_julii
    culture egyptian
    symbol ../eb/data/models_strat/symbol_julii.CAS
    rebel_symbol ../eb/data/models_strat/symbol_julii_rebel.CAS
    primary_colour red 210, green 210, blue 210
    secondary_colour red 92, green 92, blue 92
    loading_logo loading_screen/symbols/symbol128_julii.tga
    standard_index 0
    logo_index 23
    small_logo_index 248
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/julii_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/julii_eliminated.wmv
    death_movie fmv/death/death_julii_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction romans_brutii
    culture egyptian
    symbol ../eb/data/models_strat/symbol_brutii.CAS
    rebel_symbol ../eb/data/models_strat/symbol_brutii_rebel.CAS
    primary_colour red 63, green 148, blue 109
    secondary_colour red 53, green 90, blue 44
    loading_logo ../eb/data/loading_screen/symbols/symbol128_brutii.tga
    standard_index 1
    logo_index 24
    small_logo_index 249
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/brutii_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/brutii_eliminated.wmv
    death_movie fmv/death/death_brutii_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction romans_scipii
    culture eastern
    symbol ../eb/data/models_strat/symbol_scipii.CAS
    rebel_symbol ../eb/data/models_strat/symbol_scipii_rebel.CAS
    primary_colour red 80, green 115, blue 210
    secondary_colour red 46, green 66, blue 121
    loading_logo ../eb/data/loading_screen/symbols/symbol128_scipii.tga
    standard_index 2
    logo_index 22
    small_logo_index 246
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/scipii_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/scipii_eliminated.wmv
    death_movie fmv/death/death_scipii_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction saba
    culture carthaginian
    symbol ../eb/data/models_strat/symbol_saba.CAS
    rebel_symbol ../eb/data/models_strat/symbol_saba_rebel.CAS
    primary_colour red 190, green 135, blue 70
    secondary_colour red 142, green 82, blue 11
    loading_logo ../eb/data/loading_screen/symbols/symbol128_saba.tga
    standard_index 3
    logo_index 232
    small_logo_index 244
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/saba_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/saba_eliminated.wmv
    death_movie fmv/death/death_SPQR_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction macedon
    culture greek
    symbol ../eb/data/models_strat/symbol_macedon.CAS
    rebel_symbol ../eb/data/models_strat/symbol_macedon_rebel.CAS
    primary_colour red 40, green 0, blue 0
    secondary_colour red 67, green 6, blue 96
    loading_logo ../eb/data/loading_screen/symbols/symbol128_macedon.tga
    standard_index 4
    logo_index 239
    small_logo_index 253
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/macedon_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/macedon_eliminated.wmv
    death_movie fmv/death/death_macedon_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction egypt
    culture carthaginian
    symbol ../eb/data/models_strat/symbol_egypt.CAS
    rebel_symbol ../eb/data/models_strat/symbol_egypt_rebel.CAS
    primary_colour red 255, green 255, blue 255
    secondary_colour red 35, green 30, blue 103
    loading_logo ../eb/data/loading_screen/symbols/symbol128_egypt.tga
    standard_index 5
    logo_index 245
    small_logo_index 257
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/egyptians_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/egyptians_eliminated.wmv
    death_movie fmv/death/death_egypt_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction seleucid
    culture roman
    symbol ../eb/data/models_strat/symbol_seleucid.CAS
    rebel_symbol ../eb/data/models_strat/symbol_seleucid_rebel.CAS
    primary_colour red 180, green 30, blue 30
    secondary_colour red 212, green 188, blue 28
    loading_logo ../eb/data/loading_screen/symbols/symbol128_seleucid.tga
    standard_index 6
    logo_index 242
    small_logo_index 259
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/seleucid_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/seleucid_eliminated.wmv
    death_movie fmv/death/death_seleucid_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction carthage
    culture egyptian
    symbol ../eb/data/models_strat/symbol_carthage.CAS
    rebel_symbol ../eb/data/models_strat/symbol_carthage_rebel.CAS
    primary_colour red 150, green 110, blue 230
    secondary_colour red 58, green 39, blue 95
    loading_logo ../eb/data/loading_screen/symbols/symbol128_carthage.tga
    standard_index 7
    logo_index 236
    small_logo_index 250
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/carthage_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/carthage_eliminated.wmv
    death_movie fmv/death/death_carthage_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction parthia
    culture eastern
    symbol ../eb/data/models_strat/symbol_parthia.CAS
    rebel_symbol ../eb/data/models_strat/symbol_parthia_rebel.CAS
    primary_colour red 128, green 42, blue 60
    secondary_colour red 128, green 111, blue 42
    loading_logo ../eb/data/loading_screen/symbols/symbol128_parthia.tga
    standard_index 8
    logo_index 243
    small_logo_index 255
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/pahlava_intro_low_quality_by_kampfkrebs.wmv
    victory_movie ../eb/data/fmv/lose/parthia_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/parthia_eliminated.wmv
    death_movie fmv/death/death_parthia_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction pontus
    culture nomad
    symbol ../eb/data/models_strat/symbol_pontus.CAS
    rebel_symbol ../eb/data/models_strat/symbol_pontus_rebel.CAS
    primary_colour red 175, green 55, blue 36
    secondary_colour red 96, green 24, blue 12
    loading_logo ../eb/data/loading_screen/symbols/symbol128_pontus.tga
    standard_index 9
    logo_index 246
    small_logo_index 260
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/saka_intro_by_kampfkrebs.wmv
    victory_movie ../eb/data/fmv/lose/pontus_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/pontus_eliminated.wmv
    death_movie fmv/death/death_pontus_sand_320x240.wmv
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction gauls
    culture barbarian
    symbol ../eb/data/models_strat/symbol_gauls.CAS
    rebel_symbol ../eb/data/models_strat/symbol_gauls_rebel.CAS
    primary_colour red 40, green 55, blue 20
    secondary_colour red 70, green 7, blue 7
    loading_logo ../eb/data/loading_screen/symbols/symbol128_gauls.tga
    standard_index 10
    logo_index 238
    small_logo_index 252
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/gauls_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/gauls_eliminated.wmv
    death_movie fmv/death/death_gaul_snow_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction germans
    culture barbarian
    symbol ../eb/data/models_strat/symbol_germans.CAS
    rebel_symbol ../eb/data/models_strat/symbol_germans_rebel.CAS
    primary_colour red 88, green 21, blue 38
    secondary_colour red 29, green 21, blue 88
    loading_logo ../eb/data/loading_screen/symbols/symbol128_germania.tga
    standard_index 11
    logo_index 244
    small_logo_index 256
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/germania_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/germania_eliminated.wmv
    death_movie fmv/death/death_german_snow_320x240.wmv
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;
    faction britons
    culture barbarian
    symbol ../eb/data/models_strat/symbol_britons.CAS
    rebel_symbol ../eb/data/models_strat/symbol_britons_rebel.CAS
    primary_colour red 70, green 75, blue 100
    secondary_colour red 5, green 11, blue 38
    loading_logo ../eb/data/loading_screen/symbols/symbol128_britons.tga
    standard_index 12
    logo_index 234
    small_logo_index 243
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/britons_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/britons_eliminated.wmv
    death_movie fmv/death/death_britons_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction armenia
    culture nomad
    symbol ../eb/data/models_strat/symbol_armenia.CAS
    rebel_symbol ../eb/data/models_strat/symbol_armenia_rebel.CAS
    primary_colour red 200, green 160, blue 85
    secondary_colour red 91, green 66, blue 19
    loading_logo ../eb/data/loading_screen/symbols/symbol128_armenia.tga
    standard_index 13
    logo_index 235
    small_logo_index 245
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/armenia_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/armenia_eliminated.wmv
    death_movie fmv/death/death_armenia_sand_320x240.wmv
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction dacia
    culture barbarian
    symbol ../eb/data/models_strat/symbol_dacia.CAS
    rebel_symbol ../eb/data/models_strat/symbol_dacia_rebel.CAS
    primary_colour red 143, green 89, blue 27
    secondary_colour red 239, green 192, blue 28
    loading_logo ../eb/data/loading_screen/symbols/symbol128_dacia.tga
    standard_index 14
    logo_index 250
    small_logo_index 263
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/dacia_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/dacia_eliminated.wmv
    death_movie fmv/death/death_dacia_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction greek_cities
    culture greek
    symbol ../eb/data/models_strat/symbol_greek_cities.CAS
    rebel_symbol ../eb/data/models_strat/symbol_greek_cities_rebel.CAS
    ;artificially made darker to show up on sm banner
    ;actual colour is:
    ;primary_colour red 237, green 234, blue 179
    primary_colour red 210, green 125, blue 70
    secondary_colour red 210, green 175, blue 30
    loading_logo ../eb/data/loading_screen/symbols/symbol128_greek_cities.tga
    standard_index 15
    logo_index 233
    small_logo_index 247
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/greeks_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/greeks_eliminated.wmv
    death_movie fmv/death/death_greek_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction numidia
    culture egyptian
    symbol ../eb/data/models_strat/symbol_numidia.CAS
    rebel_symbol ../eb/data/models_strat/symbol_numidia_rebel.CAS
    primary_colour red 225, green 215, blue 135
    secondary_colour red 191, green 157, blue 1
    loading_logo ../eb/data/loading_screen/symbols/symbol128_numidia.tga
    standard_index 16
    logo_index 241
    small_logo_index 258
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/numidian_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/numidian_eliminated.wmv
    death_movie fmv/death/death_numidia_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction scythia
    culture barbarian
    symbol ../eb/data/models_strat/symbol_scythia.CAS
    rebel_symbol ../eb/data/models_strat/symbol_scythia_rebel.CAS
    primary_colour red 165, green 195, blue 45
    secondary_colour red 8, green 102, blue 17
    loading_logo ../eb/data/loading_screen/symbols/symbol128_scythia.tga
    standard_index 17
    logo_index 240
    small_logo_index 254
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/scythia_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/scythia_eliminated.wmv
    death_movie fmv/death/death_scythia_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction spain
    culture barbarian
    symbol ../eb/data/models_strat/symbol_spain.CAS
    rebel_symbol ../eb/data/models_strat/symbol_spain_rebel.CAS
    primary_colour red 135, green 110, blue 60
    secondary_colour red 66, green 48, blue 13
    loading_logo ../eb/data/loading_screen/symbols/symbol128_spain.tga
    standard_index 18
    logo_index 248
    small_logo_index 261
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/spain_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/spain_eliminated.wmv
    death_movie fmv/death/death_spain_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction thrace
    culture greek
    symbol ../eb/data/models_strat/symbol_thrace.CAS
    rebel_symbol ../eb/data/models_strat/symbol_thrace_rebel.CAS
    primary_colour red 115, green 130, blue 90
    secondary_colour red 42, green 61, blue 11
    loading_logo ../eb/data/loading_screen/symbols/symbol128_thrace.tga
    standard_index 19
    logo_index 249
    small_logo_index 262
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/thrace_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/thrace_eliminated.wmv
    death_movie fmv/death/death_thrace_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction slave
    culture greek
    symbol ../eb/data/models_strat/symbol_slaves.CAS
    rebel_symbol ../eb/data/models_strat/symbol_slaves.CAS
    primary_colour red 213, green 204, blue 157
    secondary_colour red 90, green 75, blue 40
    loading_logo ../eb/data/loading_screen/symbols/symbol128_slaves.tga
    standard_index 20
    logo_index 237
    small_logo_index 251
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/rebels_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/rebels_eliminated.wmv
    death_movie fmv/death/death_rebels_grass_320x240.wmv
    custom_battle_availability no
    can_sap yes
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

  16. #1156

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by bobbin View Post
    from my Aedui campaign 193bc

    Not looking forward to facing the Ptolemaioi
    You're going to get raped....
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  17. #1157
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: 1.x AI Faction Progression Thread

    Even though that's exactly how the Ptolemaioi should expand.
    This space intentionally left blank.

  18. #1158

    Default Re: 1.x AI Faction Progression Thread

    By the way, how did the Aedui capture Southern Ireland?
    Last edited by IrishHitman; 09-18-2009 at 15:48.
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  19. #1159
    iudex thervingiorum Member athanaric's Avatar
    Join Date
    Jan 2009
    Location
    Lusitania
    Posts
    1,114

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by IrishHitman View Post
    By the way, how did the Aedui capture Southern Ireland?
    Because they are controlled by the human player.

    If you look carefully though, you can see that the southern Irish province has Aedui as "founder" faction. This is highlighted by the fact that the Eleutheroi AI (if given time) will build an Aedui governmental system as well as paved roads there! Nice exploit if you play the Casse slowly (or if you play expansionist Swêboz/Lusotannan), because of all Barbarian faction, only the Gauls can build paved roads.




    Swêboz guide for EB 1.2
    Tips and Tricks for New Players
    from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.

  20. #1160

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by athanaric View Post
    Because they are controlled by the human player.

    If you look carefully though, you can see that the southern Irish province has Aedui as "founder" faction. This is highlighted by the fact that the Eleutheroi AI (if given time) will build an Aedui governmental system as well as paved roads there! Nice exploit if you play the Casse slowly (or if you play expansionist Swêboz/Lusotannan), because of all Barbarian faction, only the Gauls can build paved roads.
    That's strange, I thought they'd be based off the Lusotannii, as Ireland is entirely within the Luso expansion regions....
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  21. #1161
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by IrishHitman View Post
    You're going to get raped....
    Shouldn't be too bad, once I get into the Balkans i'll have access to all those lovely falx units which should make pretty short work of any Ptolemaio army.

    Quote Originally Posted by Hax View Post
    Even though that's exactly how the Ptolemaioi should expand.
    Pretty nice isn't it.

    A year later 192bc


    I finished my conquest of Ireland and am now training a small army to make sure the Casse don't try anything.
    A Sweboz attack was fought off and I now intend to capture their cities west of the Elbe to use as a bargining chip for peace. Captured Numantia to further my ambitions in Iberia, I plan to build up the MIC's to get the amazing Dunaminaca for the backbone of my new Iberian army.

    Elsewhere the Ptolemaioi continue their push into greek lands but are having problems in some areas. Baktria seems to be on its last legs and is down to its last city which is surrounded by enemies. Rome faces danger from the Qarthadasti but might get some respite due to revolts on Sicily.
    Last edited by bobbin; 09-19-2009 at 17:05.


  22. #1162

    Default Re: 1.x AI Faction Progression Thread

    Shouldn't be too bad, once I get into the Balkans i'll have access to all those lovely falx units which should make pretty short work of any Ptolemaio army.
    Except falxmen are crap against both archers and phalanx units, which the Ptollies will have abundances of...
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  23. #1163
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by IrishHitman View Post
    Except falxmen are crap against both archers and phalanx units, which the Ptollies will have abundances of...
    Falxes are excellent for flanking phalanxes. They don't fare well against archers, or phalanxes frontally, but I doubt bobbin is going to recruit armies consisting of falxes alone.
    Looking for a good read? Visit the Library!

  24. #1164

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by Ludens View Post
    Falxes are excellent for flanking phalanxes. They don't fare well against archers, or phalanxes frontally, but I doubt bobbin is going to recruit armies consisting of falxes alone.
    The problem is, the AI has no second thoughts about turning the phalanxes...
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  25. #1165
    Member Member Lovejoy's Avatar
    Join Date
    May 2006
    Location
    Sweden
    Posts
    408

    Default Re: 1.x AI Faction Progression Thread


    250BC, Sauro

    I am getting real tired fighting the Pavhlan and their stupid cata-HA. I am mounting a final push both from the north and south, but I don't have much men to spare. Lets hope the best. At least the western front is calm, but I guess that wont last long. The AS is pretty weak though, which is nice.
    Last edited by Lovejoy; 09-20-2009 at 13:19.

  26. #1166

    Default Re: 1.x AI Faction Progression Thread

    Amazing sauro expanison there, lovejoy.



    I didn't do this. It were all them Mak lovers wot dun it.

  27. #1167

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by IrishHitman View Post
    The problem is, the AI has no second thoughts about turning the phalanxes...
    A few hoplites to pin them at the front, a few axemen at the flanks... Falxes are merely added bonus.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  28. #1168

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by Tellos Athenaios View Post
    A few hoplites to pin them at the front, a few axemen at the flanks... Falxes are merely added bonus.
    He doesn't have hoplites, so I'd recommend Gaeroas/Gaelaiche to pin the phalanx.



    I didn't do this. It were all them Mak lovers wot dun it.

  29. #1169

    Default Re: 1.x AI Faction Progression Thread

    The last time I looked, the Aedui could recruit Classical Hoplites...
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  30. #1170

    Default Re: 1.x AI Faction Progression Thread

    But not where he is right now. Maybe a bit later...



    I didn't do this. It were all them Mak lovers wot dun it.

Page 39 of 51 FirstFirst ... 2935363738394041424349 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO