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Thread: 1.x AI Faction Progression Thread

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  1. #1
    urk! Member bobbin's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    Yeah definatley! its way more fun that way. I've had to intervene on three seperate occasions to prevent the Arverni from falling to the Romani now though they are actually capturing roman cities (Bononia in this case). I also sent an army to the north of england to help the casse capture the city there but the seem to have stalled again so I decided to take Ireland for myself so I can have those lovely human tanks and hammer infantry (which i reenabled of course).

    The patch was because they poured into Illyria after they lost their spanish and gallic holdings to me and carthage, its essentailly the western half of the now shattered Getai empire, after that the Arveri took Bononia and so hence the patch, I doubt they will be able to hold it for long though.

    The Potelmaioi have been pretty good in this game, no desert wars with Karthadast, longterm peace with the Pahlava dispite a long border and expanding how you would imagine them to do. Also note Makedonia clinging on with Mytilene and Rhodes, I am secretly hoping they will launch some kind of comeback but i think the Ptolies are too strong for that now.
    Last edited by bobbin; 09-12-2009 at 15:59.


  2. #2

    Default Re: 1.x AI Faction Progression Thread



    Fun campaign so far.

    Influence:

  3. #3
    Guitar God Member Mediolanicus's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by Molinaargh View Post


    Fun campaign so far.
    Oh my... Sweboz, Makedonia and the Ptolemies...

    Edit: or is that still the Aedui in Gaul there? Sorry, I'm a bit colorblind.

    If it is the Aedui, then only Pontos has died yet. Amazing for a campaign with such juggernaunts.
    Last edited by Mediolanicus; 09-12-2009 at 17:08.
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  4. #4

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by Mediolanicus View Post
    Oh my... Sweboz, Makedonia and the Ptolemies...

    Edit: or is that still the Aedui in Gaul there? Sorry, I'm a bit colorblind.

    If it is the Aedui, then only Pontos has died yet. Amazing for a campaign with such juggernaunts.
    No, Aedui got destroyed. There's a couple of Lusotannan cities in Gaul.

    One problem is that both the Sweboz and Epeirotes are Makedonian protectorates.

    Influence:

  5. #5

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by Molinaargh View Post

    I just have to do it:




    I didn't do this. It were all them Mak lovers wot dun it.

  6. #6
    Member Member Lovejoy's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    At first it looked like the mac and sweboz was the same faction. THAT would be shit crazy.

  7. #7

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by Molinaargh View Post


    Fun campaign so far.
    15 years later:





    I'm not sure how the KH managed to do this.

    Influence:

  8. #8
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    I'm guessing the settlement rebelled to the KH.
    But they won't last for long


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  9. #9

    Default Re: 1.x AI Faction Progression Thread

    Here's a series from my current Epeiros campaign. I've done a little bit of force-diplomacy work and moved a few AI armies to places they really ought to have been already, but most of the progression is natural.

















    I'm particularly proud of Pontos. It looked like they were just going to be the usual do-nothing crowd, but once I moved one of their stationary armies (that one that starts off to the west and usually never moves for years until it gets attacked ) next to Ankyra, they seemed to get the picture. I haven't touched them since...

    Here's a bigger map of the known world in 238. I'm currently in the process of sieging Sparta. I plan on taking Rhodes next, but after that I'm not sure. I may go north and finish off Makedon, but I'll probably give them Cyrene - which rebelled to AS, by the way - first, though since I don't like killing off factions.



    If you noticed the lone blue province in northern Italy, no it didn't happen by accident . I took Mediolanum from the Aedui after they attacked me for no reason (of course). I needed to set up a buffer state since I have no ambitions in Gaul (at the moment), and didn't want to deal with hordes upon hordes of screaming barbaroi.

  10. #10
    (>^_^;)> move it! Member Hotseat_User's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    hey, kool progression! and 2nd, could you upload your descr.sm.fct. ? the recollouring is quite nice.
    orationes tuas ego laudare soleo, imitari neque possim, si velim, nec velim fortasse, si possim. [M. T. C.]

  11. #11

    Default Re: 1.x AI Faction Progression Thread

    Well I didn't want to go through the hassle of uploading the file, but here's the text. I know a lot of you don't like seeing province borders, but I've always found them helpful in differentiating between territory size and actual strength at a glance.

    Spoiler Alert, click show to read: 
    faction romans_julii
    culture egyptian
    symbol ../eb/data/models_strat/symbol_julii.CAS
    rebel_symbol ../eb/data/models_strat/symbol_julii_rebel.CAS
    primary_colour red 210, green 210, blue 210
    secondary_colour red 92, green 92, blue 92
    loading_logo loading_screen/symbols/symbol128_julii.tga
    standard_index 0
    logo_index 23
    small_logo_index 248
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/julii_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/julii_eliminated.wmv
    death_movie fmv/death/death_julii_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction romans_brutii
    culture egyptian
    symbol ../eb/data/models_strat/symbol_brutii.CAS
    rebel_symbol ../eb/data/models_strat/symbol_brutii_rebel.CAS
    primary_colour red 63, green 148, blue 109
    secondary_colour red 53, green 90, blue 44
    loading_logo ../eb/data/loading_screen/symbols/symbol128_brutii.tga
    standard_index 1
    logo_index 24
    small_logo_index 249
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/brutii_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/brutii_eliminated.wmv
    death_movie fmv/death/death_brutii_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction romans_scipii
    culture eastern
    symbol ../eb/data/models_strat/symbol_scipii.CAS
    rebel_symbol ../eb/data/models_strat/symbol_scipii_rebel.CAS
    primary_colour red 80, green 115, blue 210
    secondary_colour red 46, green 66, blue 121
    loading_logo ../eb/data/loading_screen/symbols/symbol128_scipii.tga
    standard_index 2
    logo_index 22
    small_logo_index 246
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/scipii_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/scipii_eliminated.wmv
    death_movie fmv/death/death_scipii_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction saba
    culture carthaginian
    symbol ../eb/data/models_strat/symbol_saba.CAS
    rebel_symbol ../eb/data/models_strat/symbol_saba_rebel.CAS
    primary_colour red 190, green 135, blue 70
    secondary_colour red 142, green 82, blue 11
    loading_logo ../eb/data/loading_screen/symbols/symbol128_saba.tga
    standard_index 3
    logo_index 232
    small_logo_index 244
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/saba_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/saba_eliminated.wmv
    death_movie fmv/death/death_SPQR_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction macedon
    culture greek
    symbol ../eb/data/models_strat/symbol_macedon.CAS
    rebel_symbol ../eb/data/models_strat/symbol_macedon_rebel.CAS
    primary_colour red 40, green 0, blue 0
    secondary_colour red 67, green 6, blue 96
    loading_logo ../eb/data/loading_screen/symbols/symbol128_macedon.tga
    standard_index 4
    logo_index 239
    small_logo_index 253
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/macedon_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/macedon_eliminated.wmv
    death_movie fmv/death/death_macedon_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction egypt
    culture carthaginian
    symbol ../eb/data/models_strat/symbol_egypt.CAS
    rebel_symbol ../eb/data/models_strat/symbol_egypt_rebel.CAS
    primary_colour red 255, green 255, blue 255
    secondary_colour red 35, green 30, blue 103
    loading_logo ../eb/data/loading_screen/symbols/symbol128_egypt.tga
    standard_index 5
    logo_index 245
    small_logo_index 257
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/egyptians_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/egyptians_eliminated.wmv
    death_movie fmv/death/death_egypt_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction seleucid
    culture roman
    symbol ../eb/data/models_strat/symbol_seleucid.CAS
    rebel_symbol ../eb/data/models_strat/symbol_seleucid_rebel.CAS
    primary_colour red 180, green 30, blue 30
    secondary_colour red 212, green 188, blue 28
    loading_logo ../eb/data/loading_screen/symbols/symbol128_seleucid.tga
    standard_index 6
    logo_index 242
    small_logo_index 259
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/seleucid_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/seleucid_eliminated.wmv
    death_movie fmv/death/death_seleucid_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction carthage
    culture egyptian
    symbol ../eb/data/models_strat/symbol_carthage.CAS
    rebel_symbol ../eb/data/models_strat/symbol_carthage_rebel.CAS
    primary_colour red 150, green 110, blue 230
    secondary_colour red 58, green 39, blue 95
    loading_logo ../eb/data/loading_screen/symbols/symbol128_carthage.tga
    standard_index 7
    logo_index 236
    small_logo_index 250
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/carthage_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/carthage_eliminated.wmv
    death_movie fmv/death/death_carthage_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction parthia
    culture eastern
    symbol ../eb/data/models_strat/symbol_parthia.CAS
    rebel_symbol ../eb/data/models_strat/symbol_parthia_rebel.CAS
    primary_colour red 128, green 42, blue 60
    secondary_colour red 128, green 111, blue 42
    loading_logo ../eb/data/loading_screen/symbols/symbol128_parthia.tga
    standard_index 8
    logo_index 243
    small_logo_index 255
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/pahlava_intro_low_quality_by_kampfkrebs.wmv
    victory_movie ../eb/data/fmv/lose/parthia_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/parthia_eliminated.wmv
    death_movie fmv/death/death_parthia_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction pontus
    culture nomad
    symbol ../eb/data/models_strat/symbol_pontus.CAS
    rebel_symbol ../eb/data/models_strat/symbol_pontus_rebel.CAS
    primary_colour red 175, green 55, blue 36
    secondary_colour red 96, green 24, blue 12
    loading_logo ../eb/data/loading_screen/symbols/symbol128_pontus.tga
    standard_index 9
    logo_index 246
    small_logo_index 260
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/saka_intro_by_kampfkrebs.wmv
    victory_movie ../eb/data/fmv/lose/pontus_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/pontus_eliminated.wmv
    death_movie fmv/death/death_pontus_sand_320x240.wmv
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction gauls
    culture barbarian
    symbol ../eb/data/models_strat/symbol_gauls.CAS
    rebel_symbol ../eb/data/models_strat/symbol_gauls_rebel.CAS
    primary_colour red 40, green 55, blue 20
    secondary_colour red 70, green 7, blue 7
    loading_logo ../eb/data/loading_screen/symbols/symbol128_gauls.tga
    standard_index 10
    logo_index 238
    small_logo_index 252
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/gauls_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/gauls_eliminated.wmv
    death_movie fmv/death/death_gaul_snow_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction germans
    culture barbarian
    symbol ../eb/data/models_strat/symbol_germans.CAS
    rebel_symbol ../eb/data/models_strat/symbol_germans_rebel.CAS
    primary_colour red 88, green 21, blue 38
    secondary_colour red 29, green 21, blue 88
    loading_logo ../eb/data/loading_screen/symbols/symbol128_germania.tga
    standard_index 11
    logo_index 244
    small_logo_index 256
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/germania_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/germania_eliminated.wmv
    death_movie fmv/death/death_german_snow_320x240.wmv
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;
    faction britons
    culture barbarian
    symbol ../eb/data/models_strat/symbol_britons.CAS
    rebel_symbol ../eb/data/models_strat/symbol_britons_rebel.CAS
    primary_colour red 70, green 75, blue 100
    secondary_colour red 5, green 11, blue 38
    loading_logo ../eb/data/loading_screen/symbols/symbol128_britons.tga
    standard_index 12
    logo_index 234
    small_logo_index 243
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/britons_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/britons_eliminated.wmv
    death_movie fmv/death/death_britons_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction armenia
    culture nomad
    symbol ../eb/data/models_strat/symbol_armenia.CAS
    rebel_symbol ../eb/data/models_strat/symbol_armenia_rebel.CAS
    primary_colour red 200, green 160, blue 85
    secondary_colour red 91, green 66, blue 19
    loading_logo ../eb/data/loading_screen/symbols/symbol128_armenia.tga
    standard_index 13
    logo_index 235
    small_logo_index 245
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/armenia_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/armenia_eliminated.wmv
    death_movie fmv/death/death_armenia_sand_320x240.wmv
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction dacia
    culture barbarian
    symbol ../eb/data/models_strat/symbol_dacia.CAS
    rebel_symbol ../eb/data/models_strat/symbol_dacia_rebel.CAS
    primary_colour red 143, green 89, blue 27
    secondary_colour red 239, green 192, blue 28
    loading_logo ../eb/data/loading_screen/symbols/symbol128_dacia.tga
    standard_index 14
    logo_index 250
    small_logo_index 263
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/dacia_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/dacia_eliminated.wmv
    death_movie fmv/death/death_dacia_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction greek_cities
    culture greek
    symbol ../eb/data/models_strat/symbol_greek_cities.CAS
    rebel_symbol ../eb/data/models_strat/symbol_greek_cities_rebel.CAS
    ;artificially made darker to show up on sm banner
    ;actual colour is:
    ;primary_colour red 237, green 234, blue 179
    primary_colour red 210, green 125, blue 70
    secondary_colour red 210, green 175, blue 30
    loading_logo ../eb/data/loading_screen/symbols/symbol128_greek_cities.tga
    standard_index 15
    logo_index 233
    small_logo_index 247
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/greeks_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/greeks_eliminated.wmv
    death_movie fmv/death/death_greek_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction numidia
    culture egyptian
    symbol ../eb/data/models_strat/symbol_numidia.CAS
    rebel_symbol ../eb/data/models_strat/symbol_numidia_rebel.CAS
    primary_colour red 225, green 215, blue 135
    secondary_colour red 191, green 157, blue 1
    loading_logo ../eb/data/loading_screen/symbols/symbol128_numidia.tga
    standard_index 16
    logo_index 241
    small_logo_index 258
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/numidian_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/numidian_eliminated.wmv
    death_movie fmv/death/death_numidia_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction scythia
    culture barbarian
    symbol ../eb/data/models_strat/symbol_scythia.CAS
    rebel_symbol ../eb/data/models_strat/symbol_scythia_rebel.CAS
    primary_colour red 165, green 195, blue 45
    secondary_colour red 8, green 102, blue 17
    loading_logo ../eb/data/loading_screen/symbols/symbol128_scythia.tga
    standard_index 17
    logo_index 240
    small_logo_index 254
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/scythia_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/scythia_eliminated.wmv
    death_movie fmv/death/death_scythia_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction spain
    culture barbarian
    symbol ../eb/data/models_strat/symbol_spain.CAS
    rebel_symbol ../eb/data/models_strat/symbol_spain_rebel.CAS
    primary_colour red 135, green 110, blue 60
    secondary_colour red 66, green 48, blue 13
    loading_logo ../eb/data/loading_screen/symbols/symbol128_spain.tga
    standard_index 18
    logo_index 248
    small_logo_index 261
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/spain_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/spain_eliminated.wmv
    death_movie fmv/death/death_spain_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction thrace
    culture greek
    symbol ../eb/data/models_strat/symbol_thrace.CAS
    rebel_symbol ../eb/data/models_strat/symbol_thrace_rebel.CAS
    primary_colour red 115, green 130, blue 90
    secondary_colour red 42, green 61, blue 11
    loading_logo ../eb/data/loading_screen/symbols/symbol128_thrace.tga
    standard_index 19
    logo_index 249
    small_logo_index 262
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/thrace_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/thrace_eliminated.wmv
    death_movie fmv/death/death_thrace_sand_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions yes
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction slave
    culture greek
    symbol ../eb/data/models_strat/symbol_slaves.CAS
    rebel_symbol ../eb/data/models_strat/symbol_slaves.CAS
    primary_colour red 213, green 204, blue 157
    secondary_colour red 90, green 75, blue 40
    loading_logo ../eb/data/loading_screen/symbols/symbol128_slaves.tga
    standard_index 20
    logo_index 237
    small_logo_index 251
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/eb_logo.wmv
    victory_movie ../eb/data/fmv/lose/rebels_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/rebels_eliminated.wmv
    death_movie fmv/death/death_rebels_grass_320x240.wmv
    custom_battle_availability no
    can_sap yes
    prefers_naval_invasions no
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;

  12. #12

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by Beefy187 View Post
    I'm guessing the settlement rebelled to the KH.
    But they won't last for long
    You're right they won't. I have plans for them!


    Roma, 154 BC. I don't really like the Marian units

    I also went pretty crazy with my spreadsheets this game:

    https://img43.imageshack.us/img43/6074/ebsheet1.png
    https://img36.imageshack.us/img36/7891/ebsheet2.png

    At the beginning I killed all starting family members and played with only Titus Aemilius Lepidus. Adopted some Plebeians to get Marian Reforms. The Reformator ended up becoming Augustus without meeting all conditions (bug). I didn't mind because I liked him, being 10/10/10 and all.
    Last edited by Molinaargh; 09-21-2009 at 01:20.

    Influence:

  13. #13

    Default Re: 1.x AI Faction Progression Thread

    alex m/m

    Spoiler Alert, click show to read: 



    i guess you all know why i put the whole line in there
    Last edited by Jebivjetar; 09-21-2009 at 09:14.


  14. #14
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
    Join Date
    Feb 2009
    Location
    Lower Peninsula, Michigan
    Posts
    652

    Default Re: 1.x AI Faction Progression Thread



    Getai, 186 BC, VH/M

    Pretty insane Qarthadastim expansion... they finished conquering the Romani in 213. I've spent more than a decade hurling 1-2 full-stacks (often comprised of their numerous elites) back every turn on the bridge just west of Patavium.

    In 191 I launched a blitz campaign in Asia Minor, taking four settlements within three seasons. Of course, this brought me to war with the Yellow Fever and its 11 idle fullstacks (as well as Pontus), but with so many border settlements, I have been able to wipe out several fullstacks at a time.

    I also raised a 3/4 stack of elites (Ischyroi Agema, Komatai Epilektoi, Ktistai, Tarabostes and a promising young general) as well as a fleet of Lemboi (commanded by a four-star admiral) to attack the heartlands of the Ptolemaioi and Qarthadastim and raze their major cities (troop production centers).
    + =

    3x for this, this, and this

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