Nope...not yet ;-)
But they alternate in attacking Seleukeia and Babylon. (I have a Spy there). It's a matter of time..
Last edited by SwissBarbar; 10-02-2009 at 17:45.
Balloon-Count:x 15
Many thanks to Hooahguy for this great sig.
Simply amazing AI expansion!Onward, father Makedonia! Onward, brother Epeiros!
Another big pic, sorry! ;P Its too bothersome to crop, besides; some pretty cool developments can be seen:
Spoiler Alert, click show to read:
Amaze at the awesome army of Makedonia! They are moving all their forces into Asia-minor to confront the Pontic-devils. Lets hope they don't get any patriotic ideas moving throw their old home lands.They have left all of southern Greece undefended, luckily for them I am too deep into the iberian conflict to siege the opportunity. Besides; we are allies. I am the loyal type.
ALX.exe/CityMod/212BC/Roma/I yet haven't done anything to control the AI-expansion. If Ptolemoi gets too big, I probably will.
Last edited by Lovejoy; 10-02-2009 at 19:43.
Spoiler Alert, click show to read:
I know it's a bit hard to follow, but here are mini-maps from 237 BC to 200 BC of my game as quite a passive player (Arche Seleukeia). I made some minor changes to the game, but mainly I just removed the Central European Defense script and the government damage part of the script - which now causes the AI to be no longer blockaded by damaged government buildings which it tries to repair, resulting in a continuous use of the cities by the conquering faction. The government placement part of the script is still intact, of course.
I was surprised how factions now rise and fall - anyway, the first faction that failed were the Aedui around 205 BC.
Last edited by Lysandros; 10-02-2009 at 20:39.
"Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."
Bookmarks