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  1. #1

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by SwissBarbar View Post
    Yeah, how cool is that
    Are the Parthians and the Ptollies at war yet?
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  2. #2
    Legatvs Member SwissBarbar's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    Nope...not yet ;-)

    But they alternate in attacking Seleukeia and Babylon. (I have a Spy there). It's a matter of time..
    Last edited by SwissBarbar; 10-02-2009 at 17:45.
    Balloon-Count: x 15


    Many thanks to Hooahguy for this great sig.

  3. #3
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    Simply amazing AI expansion! Onward, father Makedonia! Onward, brother Epeiros!

  4. #4
    Member Member Lovejoy's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    Another big pic, sorry! ;P Its too bothersome to crop, besides; some pretty cool developments can be seen:
    Spoiler Alert, click show to read: 

    Amaze at the awesome army of Makedonia! They are moving all their forces into Asia-minor to confront the Pontic-devils. Lets hope they don't get any patriotic ideas moving throw their old home lands. They have left all of southern Greece undefended, luckily for them I am too deep into the iberian conflict to siege the opportunity. Besides; we are allies. I am the loyal type.

    ALX.exe/CityMod/212BC/Roma/I yet haven't done anything to control the AI-expansion. If Ptolemoi gets too big, I probably will.
    Last edited by Lovejoy; 10-02-2009 at 19:43.

  5. #5
    Member Member Lysandros's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    Spoiler Alert, click show to read: 


    I know it's a bit hard to follow, but here are mini-maps from 237 BC to 200 BC of my game as quite a passive player (Arche Seleukeia). I made some minor changes to the game, but mainly I just removed the Central European Defense script and the government damage part of the script - which now causes the AI to be no longer blockaded by damaged government buildings which it tries to repair, resulting in a continuous use of the cities by the conquering faction. The government placement part of the script is still intact, of course.
    I was surprised how factions now rise and fall - anyway, the first faction that failed were the Aedui around 205 BC.
    Last edited by Lysandros; 10-02-2009 at 20:39.
    "Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."

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