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  1. #1

    Question Subordinate commanders

    Is it possible for generals to get traits even when they are not the main commander of an army?
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  2. #2
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Subordinate commanders

    Dont think so because the traits are given on a basis of how well the battle was fought and so heroic victories gain good traits etc. This means the traits are given on a basis of how well the tactics were that the general gave so only the main general gets traits.

    You could try making a script that gives points to all generals in armies when they win? This would mean the main general gets effectively 2 points and the rest 1.

    Building for the Future of METW

  3. #3

    Default Re: Subordinate commanders

    If the Main General is killed, you can get a MOTH who gains the credit for a Heroic Victory, and can have some pretty tasty attributes as a result.

    Not sure if subordinate General would get the credit in that situation.

  4. #4

    Question Re: Subordinate commanders

    Well my armies usually have at least 3 generals in them; 1 family member and 2 other on each wing (to simulate subcommanders). So most of the time I only switch out the family members and the other two remain as subcommanders for the rest of their lives. I was trying to make a trait to reflect this but i have no idea how to set up the triggers
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  5. #5
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Subordinate commanders

    As long as the trigger doesn't have the condition IsGeneral is should apply to any character with the army, if it has IsGeneral then it only applies to the commanding general.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
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