Page 4 of 4 FirstFirst 1234
Results 91 to 105 of 105

Thread: EB1.1 for BI

  1. #91

    Default Re: EB1.1 for BI

    Quote Originally Posted by Theages
    10. edit the file 'EBV11 mod\EB\Data\text\campaign_descriptions.txt
    replace all 'IMPERIAL_CAMPAIGN_' with 'BARBARIAN_INVASION_'


    Oddly enough Theages, when I followed your steps for BI everything worked perfectly except the factional descriptions on the campaign select screens. For some reason, opening 'campaign_descriptions.txt' and changing all instances of 'BARBARIAN_INVASION' back to 'IMPERIAL_CAMPAIGN' (as it was before the file was edited) fixed the problem for me and the descriptions all came back - even though I'm playing on RTW-BI.exe


    Perhaps a few people are experiencing the same phenomenon ?

  2. #92
    Member Member Skandinav's Avatar
    Join Date
    Jan 2008
    Location
    Denmark
    Posts
    132

    Default Re: EB1.1 for BI

    Quote Originally Posted by Theages
    10. edit the file 'EBV11 mod\EB\Data\text\campaign_descriptions.txt
    replace all 'IMPERIAL_CAMPAIGN_' with 'BARBARIAN_INVASION_'
    I am fairly sure I have done this correctly and my campaign descriptions are still missing, perhaps that I forgot to edit this one document in notepad ++, although I was mindful not to I recollect.

  3. #93

    Default Re: EB1.1 for BI

    Also check 'descr_strat.txt'
    when there is the line 'campaign imperial_campaign' the program looks for 'imperial_campaign_' in 'campaign_descriptions.txt'
    when there is the line 'campaign barbarian_invasion' the program looks for 'barbarian_invasion_' in 'campaign_descriptions.txt'
    always check if you have edited the files in the correct subfolder of EB

  4. #94
    RTR, AtB-EB member Member svramj's Avatar
    Join Date
    Mar 2007
    Posts
    78

    Post Re: EB1.1 for BI

    2 questions though....
    can we add religions and loyalty to EB using BI.exe
    and what exactly does the trivial script do ??? and am i missing out something when i play with out the trivial script ??
    Last edited by svramj; 05-28-2008 at 04:25.

  5. #95

    Default Re: EB1.1 for BI

    I used the installer Ferromancer made for using EB1.0 or 0.89 that ferromancer made - but without ticking the options for night battles or shield wall etc when installing.

    Then i did as Theages and Maron suggested for getting shield wall to work (see earlier in this thread).

    It worked fine for a long time then i got a recurring crash whenever i captured Athens and had to give up on my campaign.

  6. #96

    Default Re: EB1.1 for BI

    Hello everybody! I would like to let you know that I'm finally back and currently working on updating my installer to version 1.1 of EB.

    I am also going to remove schiltrom because it's horribly horribly broken after much testing. Two problems with it. The AI sometimes gets confused and puts a unit into schiltrom (in the middle of nowhere on a field sometimes) and just leaves it there to be slaughtered. Second, it seems while schiltrom is sometimes effective against a cavalry rush, I've noticed that some units will stand there and do nothing when engaging in hand-to-hand. It doesn't matter if it's a strong unit or weak unit, but many times the schiltrom will kill not a single enemy unit! Something is screwy and it will have to wait until EB2.0 to put schiltrom back into the game.

    I feature I will be adding is for a troop to carry torches during night battles. If possible I will make it so it's an optional feature in the installer.

    Wish me luck.
    Currently playing as:

    Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
    Thanks for the balloons!

    Big Brother got you down? Join the Freedom Group on the .org!

  7. #97
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
    Join Date
    Jan 2008
    Location
    Heraklion, Crete, Greece
    Posts
    2,610

    Default Re: EB1.1 for BI

    I'm actually almost finished with my project, which will make it possible to play EB with the BI engine, as well as many BI extras like night battles, special BI formations and attributes, as well as hording abilities for the Sweboz, Saka Rauka, Sauromatae and Getai. I'm now working on the EDU file, which will probably take some time, so maybe tomorrow or the day after tomorrow it will be finished.
    ~Maion

  8. #98

    Default Re: EB1.1 for BI

    Maion... have you ever seen my mod before? Because it basically sounds like you've duplicated what I've done already (minus hording).
    Currently playing as:

    Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
    Thanks for the balloons!

    Big Brother got you down? Join the Freedom Group on the .org!

  9. #99
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
    Join Date
    Jan 2008
    Location
    Heraklion, Crete, Greece
    Posts
    2,610

    Default Re: EB1.1 for BI

    Not really, I don't lurk much here (apart from chaking my topic, that is), I actually know few mods like MAA's City mod, FD mod and the AI formations mod (which I actually use in my own campaigns). Anyways it wouldn't be able to ''duplicate'' you work, as I don't know you and as such don't even know what you have changed/added/altered in your mod.
    ~Maion

  10. #100

    Default Re: EB1.1 for BI

    Quote Originally Posted by Maion Maroneios View Post
    Not really, I don't lurk much here (apart from chaking my topic, that is), I actually know few mods like MAA's City mod, FD mod and the AI formations mod (which I actually use in my own campaigns). Anyways it wouldn't be able to ''duplicate'' you work, as I don't know you and as such don't even know what you have changed/added/altered in your mod.
    Read this.
    Currently playing as:

    Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
    Thanks for the balloons!

    Big Brother got you down? Join the Freedom Group on the .org!

  11. #101
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
    Join Date
    Jan 2008
    Location
    Heraklion, Crete, Greece
    Posts
    2,610

    Default Re: EB1.1 for BI

    Aha, I see. I wish you further luck then!
    ~Maion

  12. #102
    Member Member DionCaesar's Avatar
    Join Date
    Feb 2008
    Location
    Germania Inferior (the Netherlands)
    Posts
    54

    Unhappy Re: EB1.1 for BI

    Hi all.. I've always wanted to play EB on BI, and now I think I've done it. What I've done is downloaded LorDBulA's file (post 14 of this thread), and did what he told to do with it. When I start my game now, it plays the BI intro movie and everything runs fine, but I'm still not sure if everything else is right.. I haven't changed anything in any folders, apart from swapping the XML files. The point is that I'm not sure if I now have the improved BI AI (the other extras like night battles and warcry etc. don't bother me).
    So I'm confused, and I hope someone can tell me if I actually did it right.

    BTW I was able to continue my current campaign, so changing from RTW.exe to BI.exe is save compatible, or is this a sign that I did it totally wrong?

    Thx in advance.
    Last edited by DionCaesar; 09-24-2008 at 21:05.
    Imperare sibi maximvm imperivm est

  13. #103

    Default Re: EB1.1 for BI

    Quote Originally Posted by LorDBulA View Post
    This is new ebconfig.xml (for trivial script )
    http://rapidshare.com/files/107110221/ebconfig.xml.html
    This did not work for me. It copied the files, but still started only RomeTW.exe, so I manually changed the original ebconfig.xml following your previous advice (https://forums.totalwar.org/vb/showp...60&postcount=7), which worked fine.

  14. #104

    Default Re: How can i turn shield wall on but schiltrom off for EB1.1 w/BI1.6?

    Quote Originally Posted by Dunadd View Post
    I installed EB1.1 for BI1.6 using the installer exe someone kindly made for EB1.0 with BI and it seems to work.

    I'd like to use shield wall but i'd like to turn schiltrom off both because its unhistorical and because it makes the AI use light infantry spearmen very badly (they all just sit in schiltrom when i have any cavalry so i can ignore them and fight them one at a time later).

    Is it possible to do that and if so can anyone please tell me how?

    Someone posted this :




    edit - have found the battlepage_03 files in some cultures' interface folders - but which folder do i go to to find the right export_descr_unit file to alter. Is it the RTW data folder in the RTW-BI folder i installed BI and EB1.1 to? Or is it the data folder in the EB folder inside that? Or the bi folder in the RTW-BI installation folder?

    Also if i install shieldwall and schiltrom using the EB for BI installer exe would there be any way to remove schiltrom but keep schiltrom after that? Or to edit it for certain units?
    has anyone got a link to this, i have tried the instructions to make this work manually and seem t obe hitting a brick wall!

  15. #105

    Default Re: EB1.1 for BI

    Checkout my installer, it should do everything you need it to do to get EB working with BI. Click on the link in my signature. Have fun!
    Currently playing as:

    Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
    Thanks for the balloons!

    Big Brother got you down? Join the Freedom Group on the .org!

Page 4 of 4 FirstFirst 1234

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO