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  1. #1
    Member Member Metalstrm's Avatar
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    Default EB1.1 for BI

    Could anyone mod it for BI 1.6 please?

    Thanks
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  2. #2

    Default Re: EB1.1 for BI

    yes even just advice how to would help
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  3. #3
    theweak-themighty-the CRAZIII Member craziii's Avatar
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    Default Re: EB1.1 for BI

    FAQ has link to a thread detailing on how you can change it. it is very simple few steps and you will make it work. should be no diff for 1.1 from 1.0

  4. #4
    Last edited by STuNTz2023; 04-08-2008 at 14:24.

  5. #5
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: EB1.1 for BI

    It's quite easy actually:

    1) Right-click on your EB1.1 icon, then on properties. Search for a line where it says something like ''RomeTW-exe''. Just change that to ''RomeTW-BI.exe''.

    2) Go to the folder you have EB installed, and copy the .txt file in eb/data/text called ''imperial_campaign_regions_and_settlement_names.txt''/ Rename the copy to ''barbarian_invasion_regions_and_settlement_names.txt''.

    3) Next, go to ''eb\data\world\maps\campaign\imperial_campaign''. Copy ''imperial_campaign'' and rename it to ''barbarian_invasion''. Then delete map.rwm (if yo have already played a campaign).

    4) This is optional, but it's a nice extra. Go to your RTW's original folder and locate the ''bi'' file. From there go to data\ui\"pick a culture"\interface and copy battlepage_03. Now paste it in your eb\data\ui\''every culture''\interface. This enables the shieldwall and schiltrom battle icons. Now you can alter the EDU (export_descr_unit) file to your likeness. You can, for example, give the ''shield_wall'' ability next to the formation line for a certain unit. Same goes with schiltrom. You can also add the ''can_swim'' ability to any unit next to the attributes line.

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  6. #6

    Default Re: EB1.1 for BI

    Thanks for the info. To what extent are EB 1.1 unit stats compatible with BI formations and how does the AI manage to handle them? I would like to use the BI options, but I am not sure whether it is actually worth it and whether it would indeed be an improvement gameplay-wise...

  7. #7

    Default Re: EB1.1 for BI

    Quote Originally Posted by Vincent_Valentine
    3) Next, go to ''eb\data\world\maps\campaign\imperial_campaign''. Copy ''imperial_campaign'' and rename it to ''barbarian_invasion''. Then delete map.rwm (if yo have already played a campaign).
    What happens if you haven't started a campaign, do you simply leave it there?
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  8. #8
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: EB1.1 for BI

    Quote Originally Posted by Maion Maroneios
    It's quite easy actually:

    1) Right-click on your EB1.1 icon, then on properties. Search for a line where it says something like ''RomeTW-exe''. Just change that to ''RomeTW-BI.exe''.

    2) Go to the folder you have EB installed, and copy the .txt file in eb/data/text called ''imperial_campaign_regions_and_settlement_names.txt''/ Rename the copy to ''barbarian_invasion_regions_and_settlement_names.txt''.

    3) Next, go to ''eb\data\world\maps\campaign\imperial_campaign''. Copy ''imperial_campaign'' and rename it to ''barbarian_invasion''. Then delete map.rwm (if yo have already played a campaign).

    4) This is optional, but it's a nice extra. Go to your RTW's original folder and locate the ''bi'' file. From there go to data\ui\"pick a culture"\interface and copy battlepage_03. Now paste it in your eb\data\ui\''every culture''\interface. This enables the shieldwall and schiltrom battle icons. Now you can alter the EDU (export_descr_unit) file to your likeness. You can, for example, give the ''shield_wall'' ability next to the formation line for a certain unit. Same goes with schiltrom. You can also add the ''can_swim'' ability to any unit next to the attributes line.

    Have fun!!1
    1-is it possible to apply this to a EB 1.1 with trivial script? (just in case)
    2-savegame compatible?
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