Could anyone mod it for BI 1.6 please?
Thanks![]()
Could anyone mod it for BI 1.6 please?
Thanks![]()
My first balloon:(awarded to undevastate me)
My second balloon:(kindly awarded by Emperor Burakukuku)
"Have a hearty breakfast lads, for tonight we dine in Hades!"
yes even just advice how to would help
passing the time Waiting for spore since 06
by plying with my balls
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Thats right i have 4 balls
that came out wrong
the cake is a lie
FAQ has link to a thread detailing on how you can change it. it is very simple few steps and you will make it work. should be no diff for 1.1 from 1.0
Last edited by STuNTz2023; 04-08-2008 at 14:24.
It's quite easy actually:
1) Right-click on your EB1.1 icon, then on properties. Search for a line where it says something like ''RomeTW-exe''. Just change that to ''RomeTW-BI.exe''.
2) Go to the folder you have EB installed, and copy the .txt file in eb/data/text called ''imperial_campaign_regions_and_settlement_names.txt''/ Rename the copy to ''barbarian_invasion_regions_and_settlement_names.txt''.
3) Next, go to ''eb\data\world\maps\campaign\imperial_campaign''. Copy ''imperial_campaign'' and rename it to ''barbarian_invasion''. Then delete map.rwm (if yo have already played a campaign).
4) This is optional, but it's a nice extra. Go to your RTW's original folder and locate the ''bi'' file. From there go to data\ui\"pick a culture"\interface and copy battlepage_03. Now paste it in your eb\data\ui\''every culture''\interface. This enables the shieldwall and schiltrom battle icons. Now you can alter the EDU (export_descr_unit) file to your likeness. You can, for example, give the ''shield_wall'' ability next to the formation line for a certain unit. Same goes with schiltrom. You can also add the ''can_swim'' ability to any unit next to the attributes line.
Have fun!!1
~Maion
Thanks for the info. To what extent are EB 1.1 unit stats compatible with BI formations and how does the AI manage to handle them? I would like to use the BI options, but I am not sure whether it is actually worth it and whether it would indeed be an improvement gameplay-wise...![]()
What happens if you haven't started a campaign, do you simply leave it there?Originally Posted by Vincent_Valentine
1-is it possible to apply this to a EB 1.1 with trivial script? (just in case)Originally Posted by Maion Maroneios
2-savegame compatible?
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