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Thread: EB1.1 for BI

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  1. #1

    Default Re: EB1.1 for BI

    I used the installer Ferromancer made for using EB1.0 or 0.89 that ferromancer made - but without ticking the options for night battles or shield wall etc when installing.

    Then i did as Theages and Maron suggested for getting shield wall to work (see earlier in this thread).

    It worked fine for a long time then i got a recurring crash whenever i captured Athens and had to give up on my campaign.

  2. #2

    Default Re: EB1.1 for BI

    Hello everybody! I would like to let you know that I'm finally back and currently working on updating my installer to version 1.1 of EB.

    I am also going to remove schiltrom because it's horribly horribly broken after much testing. Two problems with it. The AI sometimes gets confused and puts a unit into schiltrom (in the middle of nowhere on a field sometimes) and just leaves it there to be slaughtered. Second, it seems while schiltrom is sometimes effective against a cavalry rush, I've noticed that some units will stand there and do nothing when engaging in hand-to-hand. It doesn't matter if it's a strong unit or weak unit, but many times the schiltrom will kill not a single enemy unit! Something is screwy and it will have to wait until EB2.0 to put schiltrom back into the game.

    I feature I will be adding is for a troop to carry torches during night battles. If possible I will make it so it's an optional feature in the installer.

    Wish me luck.
    Currently playing as:

    Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
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  3. #3
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: EB1.1 for BI

    I'm actually almost finished with my project, which will make it possible to play EB with the BI engine, as well as many BI extras like night battles, special BI formations and attributes, as well as hording abilities for the Sweboz, Saka Rauka, Sauromatae and Getai. I'm now working on the EDU file, which will probably take some time, so maybe tomorrow or the day after tomorrow it will be finished.
    ~Maion

  4. #4

    Default Re: EB1.1 for BI

    Maion... have you ever seen my mod before? Because it basically sounds like you've duplicated what I've done already (minus hording).
    Currently playing as:

    Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
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    Big Brother got you down? Join the Freedom Group on the .org!

  5. #5
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: EB1.1 for BI

    Not really, I don't lurk much here (apart from chaking my topic, that is), I actually know few mods like MAA's City mod, FD mod and the AI formations mod (which I actually use in my own campaigns). Anyways it wouldn't be able to ''duplicate'' you work, as I don't know you and as such don't even know what you have changed/added/altered in your mod.
    ~Maion

  6. #6

    Default Re: EB1.1 for BI

    Quote Originally Posted by Maion Maroneios View Post
    Not really, I don't lurk much here (apart from chaking my topic, that is), I actually know few mods like MAA's City mod, FD mod and the AI formations mod (which I actually use in my own campaigns). Anyways it wouldn't be able to ''duplicate'' you work, as I don't know you and as such don't even know what you have changed/added/altered in your mod.
    Read this.
    Currently playing as:

    Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
    Thanks for the balloons!

    Big Brother got you down? Join the Freedom Group on the .org!

  7. #7
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: EB1.1 for BI

    Aha, I see. I wish you further luck then!
    ~Maion

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