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Thread: A new problem:how to make skirmishers not to use skirmish tactic on AI

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  1. #1
    Indiana Jones of Modding! Member Patrizius's Avatar
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    Oct 2007
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    103

    Default A new problem:how to make skirmishers not to use skirmish tactic on AI

    i have set my hastati to be like skirmishers(i removed the PREC attribute from the edu) because i have read about a way to disable skirmish mode on AI formations...

    So i write this formation modifying one of darth vader
    begin_formation ai_maniple_line3

    ;;; purpose flags
    attack ; can use this for anything
    defend
    ai_priority 0.05
    supported_factions romans_julii,britons,slave





    ;; First line of infantry
    begin_block 0
    min_units 3
    unit_type light infantry 0.9
    unit_type heavy infantry 0.7
    default_melee_state fire_at_will
    unit_formation square, testudo, wedge, phalanx
    ;unit_formation square, testudo
    ;unit_density loose, close
    max_unit_width 20
    block_formation line
    block_relative_pos 0 0.0 0.0
    inter_unit_spacing 20.0
    priority 1.0
    end_block

    ;; second line of infantry
    begin_block 1
    min_units 3
    unit_type heavy infantry 1.0
    unit_type light infantry 0.1
    default_melee_state fire_at_will
    unit_formation square, testudo, wedge, phalanx
    ;unit_formation square, testudo
    ;unit_density loose, close
    max_unit_width 20
    block_formation line
    block_relative_pos 0 0.0 -12.0
    inter_unit_spacing 20.0
    priority 1.0
    end_block

    ;; 3rd line of infantry(going to the triarii!)
    begin_block 2
    max_units 4
    unit_type spearmen 1.0
    unit_type light infantry 0.6
    unit_type heavy infantry 0.6
    default_melee_state fire_at_will
    unit_formation square, testudo, wedge, phalanx
    ;unit_formation square, testudo
    ;unit_density loose, close
    max_unit_width 20
    block_formation line
    block_relative_pos 1 0.0 -12.0
    inter_unit_spacing 20.0
    priority 1.0
    end_block

    ;; Archers behind
    begin_block 3
    unit_type ranged_missile_infantry 1.0
    unit_type light infantry 0.4
    unit_type heavy infantry 0.4
    unit_type spearmen 0.8
    unit_type any 0.0
    default_melee_state fire_at_will
    unit_formation square, testudo, wedge, phalanx
    ;unit_formation square, testudo
    ;unit_density loose, close
    block_formation line
    block_relative_pos 2 0.0 -12.0
    inter_unit_spacing 0.2
    priority 1.0
    end_block
    Now it takes all my hastati on manipolar formation but they run away anyway.
    Any idea...
    Ideator,Scripter and Team Leader of RES BELLICAE modding project.Come visit us on http://www.twcenter.net/forums/forumdisplay.php?f=603

  2. #2
    Indiana Jones of Modding! Member Patrizius's Avatar
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    Default Re: A new problem:how to make skirmishers not to use skirmish tactic on AI

    no ideas....
    Ideator,Scripter and Team Leader of RES BELLICAE modding project.Come visit us on http://www.twcenter.net/forums/forumdisplay.php?f=603

  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: A new problem:how to make skirmishers not to use skirmish tactic on AI

    I have a feeling it's impossible... Sorry.

    (I might be wrong)

  4. #4
    Indiana Jones of Modding! Member Patrizius's Avatar
    Join Date
    Oct 2007
    Posts
    103

    Default Re: A new problem:how to make skirmishers not to use skirmish tactic on AI

    i was thinking the same :|
    Ideator,Scripter and Team Leader of RES BELLICAE modding project.Come visit us on http://www.twcenter.net/forums/forumdisplay.php?f=603

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