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Thread: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    I have got it somewhere, but to be honest I'm too lazy to copy + edit and it'll be fresher if I write it again. Doesn't take me too long to write when I've got free moments to.

    I may refer to Candelarius' guide for the post 133BC stuff on the conquest timeline, I didn't go past then originally. Plus Force Diplomacy gives a realistic prospect of being gifted Pergamon.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2

    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    I've still got a copy of the old guide on my desktop for quick reference. Although over the years and with discovering EB, I have made changes to how closely I follow it. So I am glad to see a rewrite, as this will naturally be updated.

    One departure I've made is the institution of a census.
    This helps with keeping track of family members, since I only make promotions during the census taking (that's not entirely realistic, but there are so many people to keep track of in a successful republic)

    Every 5 years (lustrum) I go from one end of the family tree to the other, assessing each living FM according, mainly, to the age policy and a Consul, Praetor, Tribune scheme. But during this sweep, I make a note of special talents or traits that they may have. This list is not the rank people possess, as a magistracy only lasts for a year except in special circumstances, and as such is over quickly in the game. Instead it is the pool from which my consuls, praetors and tribunes can come.

    Talented individuals, like a young Scipio Africanus with lots of influence and command traits can potentially get an early promotion. Also, poor characters with immoral traits and, in particular,a nota censoria, may be demoted, so that an older character may find himself not eligible for a command.

    Governorships also follow the census, more for practical reasons than anything else, but a governor can only retain a governorship for two lustra (?) in exceptional circumstances, such as a major war involving his province.
    Last edited by Maeran; 04-08-2008 at 16:14.

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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Something which might be of interest to people playing this mod is konny's Roman Allies mod (savegame compatible, it just changes the EDU - though if you've changed the triarii maniple sizes, you might have to do it again).
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    Not your friend Member General Appo's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Just like to add, that I think that taking Syrakousai in the First Punic War is justified, simply because it was a staunch Roman ally until around the Second Punic War. By then you can try to make it rebel and re-take it if you like, but Syrakousai was a important trading partner to Rome and as such having it as Eleutheroi is simply wrong to me. You can always protend that the siege never happened, that you just took care of a Syrakousai army and that made them go over to your side, but I just can´t live with Syrakousai being my enemy for 40 years. Also, taking Massalia and installing a L4 Gov might be justified, for even if Rome never conquered Massalia (not until Ceasar anyway) it too was a staunch Roman ally and the Second Punic War just wouldn´t be the same without them.
    The Appomination

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  5. #5

    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Quintus,

    Thanks so much for this thread. I just started my new Romani campaign with new, lvl 4 govt. Romanization, and I must say, that it adds a new feeling of "republicanism" and balance too it. Every province has a effective leader, and my treasury doesn't explode out of control, forcing me to make real tough economic choices.

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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Quote Originally Posted by General Appo
    Just like to add, that I think that taking Syrakousai in the First Punic War is justified, simply because it was a staunch Roman ally until around the Second Punic War. By then you can try to make it rebel and re-take it if you like, but Syrakousai was a important trading partner to Rome and as such having it as Eleutheroi is simply wrong to me. You can always protend that the siege never happened, that you just took care of a Syrakousai army and that made them go over to your side, but I just can´t live with Syrakousai being my enemy for 40 years. Also, taking Massalia and installing a L4 Gov might be justified, for even if Rome never conquered Massalia (not until Ceasar anyway) it too was a staunch Roman ally and the Second Punic War just wouldn´t be the same without them.
    Ultimately I think it's a question of taste, and there isn't really a right way to do it. We're all acting within the constraints of what the RTW engine will let us do. I prefer to leave those two rebel, and try to prevent anyone taking them either. At a pinch, I might let Massilia go to Koinon Hellenon, and let it and Rhodes be their sole remaining provinces later on.

    Quote Originally Posted by bigmilt16
    Quintus,

    Thanks so much for this thread. I just started my new Romani campaign with new, lvl 4 govt. Romanization, and I must say, that it adds a new feeling of "republicanism" and balance too it. Every province has a effective leader, and my treasury doesn't explode out of control, forcing me to make real tough economic choices.
    Glad you're enjoying it. I have to say client rulers have added a lot of fun to my games, and the guy in charge of Messana is being turned into a damned fine general by the amount of battles he's led against Qarthadast.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    Not your friend Member General Appo's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Hmmm... I´m guessing if you´re allied to the KH and they have both Massalia and Syrakousai that might work, though it´d be hard to arrange, and might require you to take those cities, letting them rebel and then Force Diplomacy an ceasefire and alliance with the KH. In a year or two when I´be finished all my other campaigns I might start a Romani campaign using house-rules similar to yours.
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

  8. #8
    Clear the battlefield... Member Tarkus's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Quote Originally Posted by QuintusSertorius View Post
    I have to say client rulers have added a lot of fun to my games, and the guy in charge of Messana is being turned into a damned fine general by the amount of battles he's led against Qarthadast.
    Great guide, Quintus!!
    So "the guy in charge of Message" is a client ruler, right? I assume you've eliminated the client ruler movement penalty issue from the earlier versions? Did you do it manually in the appropriate file (sorry, don't remember which one) or did the posted fix take care of it for you?

    I'm at 193BC in a 1.0 Romani campaign and I still can't get my client rulers to move out of their settlements...they remain stuck despite my attempt at fixing the issue .
    I like your house rules regarding Romanization but I don't know how realistic this is if I can't allow my client ruler to go forth and sally or otherwise fight...
    I have seen the future and it is very much like the present, only longer -- Kehlog Albran, The Profit

  9. #9

    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Ultimate guide

  10. #10
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    looking forward to the update...
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    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    oh an another thing , how do you make hannibal's army to appear


    thanks in advance
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    Mini-mod pack for EB 1.2 for Alexander and RTW
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Quote Originally Posted by ||Lz3||
    oh an another thing , how do you make hannibal's army to appear


    thanks in advance
    I tried, unsuccessfully to have him appear with a spawn script.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  13. #13

    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Quote Originally Posted by QuintusSertorius
    I tried, unsuccessfully to have him appear with a spawn script.

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;Second Punic War: Hannibal in Italy;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    monitor_event CharacterTurnStart FactionType egypt
    and I_TurnNumber = 225
    and not I_LocalFaction egypt

    spawn_army
    faction egypt
    character, Hannibal ofcarthago, named character, command 0, influence 0, management 0, subterfuge 0, age 31, , x 105, y 124
    unit carthaginian cavalry generals bodyguard, exp 7 armor 1 weapon_lvl 1
    unit iberian missile balearic slinger, exp 3 armor 0 weapon_lvl 0
    unit iberian infantry light caetratii, exp 4 armor 1 weapon_lvl 1
    unit iberian infantry loricati scutarii, exp 4 armor 1 weapon_lvl 1
    unit african skirmisher javelinmen, exp 5 armor 0 weapon_lvl 0
    unit african skirmisher javelinmen, exp 5 armor 0 weapon_lvl 0
    unit celtic infantry gaesatae, exp 0 armor 0 weapon_lvl 0
    unit celtic infantry gaesatae, exp 0 armor 0 weapon_lvl 0
    unit celtic infantry gaeroas, exp 0 armor 0 weapon_lvl 0
    unit celtic infantry gaeroas, exp 0 armor 0 weapon_lvl 0
    unit celtic infantry gaeroas, exp 0 armor 0 weapon_lvl 0
    unit carthaginian infantry aanatim afrikanim aloophim, exp 6 armor 1 weapon_lvl 1
    unit carthaginian infantry aanatim afrikanim aloophim, exp 6 armor 1 weapon_lvl 1
    unit carthaginian infantry dorkim afrikanim aloophim, exp 7 armor 1 weapon_lvl 1
    unit celtic cavalry brihentin, exp 0 armor 1 weapon_lvl 1
    unit celtic cavalry brihentin, exp 0 armor 1 weapon_lvl 1
    unit iberian cavalry heavy lancearii, exp 4 armor 1 weapon_lvl 1
    unit african missile cavalry numidian, exp 5 armor 0 weapon_lvl 0
    unit african missile cavalry numidian, exp 5 armor 0 weapon_lvl 0
    end
    console_command give_trait "Hannibal ofcarthago" GoodTactician 3
    console_command give_trait "Hannibal ofcarthago" LogisticalSkill 2
    terminate_monitor
    end_monitor
    Try this modified version of the script that you had created.

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  14. #14
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Bit late for my game, Gaias, but hopefully others following this guide will get some utility out of it. Thanks!
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  15. #15
    The Naked Rambler Member Roka's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Quote Originally Posted by Gaias View Post
    Try this modified version of the script that you had created.

    how do i make this script work?

    cheers...

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