three questions:
-how do you remove fog of war to see the entire map?
-how do you force diplomacy?
-how do you give a region to a faction,give/take money from a faction?
three questions:
-how do you remove fog of war to see the entire map?
-how do you force diplomacy?
-how do you give a region to a faction,give/take money from a faction?
Remove the fog of war with a console command. Bring up the console with the ` or ~ key. type in "toggle_fow".
Force Diplomacy is a mod, it's on the first page of the Unofficial Mods sub-forum.
You give a province away, along with money through the diplomacy screen. You can also give factions money directly through the console (which then doesn't give you a benefit in terms of relations). The command is "give_money [factionname], [value of mnai]". You can give negative money to sap their treasury as well.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
EDIT: woops I posted in the wrong topic.
Last edited by Moros; 04-23-2008 at 21:25.
1) Do you find any problems with client rulers taking up FM slots such that at some point down the line you have mostly client rulers and a stunted family tree?
2) I'm pretty use force-diplomacy to give another faction a city is bugged, because the EB script won't create the gov buildings for them so they've effectively been given a useless settlement that costs more to defend than keep.
Pretty sure you need to script in the proper government buildings everytime you give away cities.
As far as more client rulers than family members, while that's sure to happen just based on the fact that you're going to have a lot more cities than family members at some point, I don't think it hinders things too much since the members you do have will be having children, and they'll be having children.
Now I can't speak for late-game balance, as I'm only 20 years into a campaign myself, but I expect things to be all right.
Client rulers don't take up family member slots; they don't even appear on the tree, nor have children of their own. I've got more young layabouts than I know what to do with, not to mention a constant parade of lackwit suitors dredged from the depths of the Subura.Originally Posted by Midnj
Most of those I've been giving about already have government buildings in them (albeit damaged ones). Plus I've seen on subsequent re-gifting they've built new ones. I don't think it is bugged.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
If you give a faction a city with government buildings other than their own in them that doesn't actually help them since they can't use them.Originally Posted by QuintusSertorius
If you have a game going right now, you could check by sending some spies to one of the cities you gifted to the AI with the wrong government buildings and seeing what buildings are inside. You might need to get a really good spy to get into the settlement. Curious if this is the case or not and don't want to screw with my current game to find out.
Whenever I gift them, I always make a point of destroying the other faction's government buildings (and often their barracks too, using the money cheat to deduct the proceeds from my treasury). Almost always if they lose it again, it has one of their own government buildings in place. I never give them settlements with foreign government buildings in place.Originally Posted by Midnj
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
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