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Thread: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

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  1. #1

    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    1) Do you find any problems with client rulers taking up FM slots such that at some point down the line you have mostly client rulers and a stunted family tree?

    2) I'm pretty use force-diplomacy to give another faction a city is bugged, because the EB script won't create the gov buildings for them so they've effectively been given a useless settlement that costs more to defend than keep.

    Pretty sure you need to script in the proper government buildings everytime you give away cities.

  2. #2
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    As far as more client rulers than family members, while that's sure to happen just based on the fact that you're going to have a lot more cities than family members at some point, I don't think it hinders things too much since the members you do have will be having children, and they'll be having children.

    Now I can't speak for late-game balance, as I'm only 20 years into a campaign myself, but I expect things to be all right.

  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Quote Originally Posted by Midnj
    1) Do you find any problems with client rulers taking up FM slots such that at some point down the line you have mostly client rulers and a stunted family tree?

    2) I'm pretty use force-diplomacy to give another faction a city is bugged, because the EB script won't create the gov buildings for them so they've effectively been given a useless settlement that costs more to defend than keep.

    Pretty sure you need to script in the proper government buildings everytime you give away cities.
    Client rulers don't take up family member slots; they don't even appear on the tree, nor have children of their own. I've got more young layabouts than I know what to do with, not to mention a constant parade of lackwit suitors dredged from the depths of the Subura.

    Most of those I've been giving about already have government buildings in them (albeit damaged ones). Plus I've seen on subsequent re-gifting they've built new ones. I don't think it is bugged.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4

    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Quote Originally Posted by QuintusSertorius
    Client rulers don't take up family member slots; they don't even appear on the tree, nor have children of their own. I've got more young layabouts than I know what to do with, not to mention a constant parade of lackwit suitors dredged from the depths of the Subura.

    Most of those I've been giving about already have government buildings in them (albeit damaged ones). Plus I've seen on subsequent re-gifting they've built new ones. I don't think it is bugged.
    If you give a faction a city with government buildings other than their own in them that doesn't actually help them since they can't use them.

    If you have a game going right now, you could check by sending some spies to one of the cities you gifted to the AI with the wrong government buildings and seeing what buildings are inside. You might need to get a really good spy to get into the settlement. Curious if this is the case or not and don't want to screw with my current game to find out.

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Quote Originally Posted by Midnj
    If you give a faction a city with government buildings other than their own in them that doesn't actually help them since they can't use them.

    If you have a game going right now, you could check by sending some spies to one of the cities you gifted to the AI with the wrong government buildings and seeing what buildings are inside. You might need to get a really good spy to get into the settlement. Curious if this is the case or not and don't want to screw with my current game to find out.
    Whenever I gift them, I always make a point of destroying the other faction's government buildings (and often their barracks too, using the money cheat to deduct the proceeds from my treasury). Almost always if they lose it again, it has one of their own government buildings in place. I never give them settlements with foreign government buildings in place.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6

    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    Great guide,great inspiration,makes you want to play this game forever like a fanatic(naked one)and think of other nations guide inspired by this one
    naked fanatic

  7. #7

    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    This is a great guide by the way. Thanks for the effort. I had never played Romani before, in part because I wasn't at all familiar with their historical expansion timeline, army composition, etc.

    But with this Guide as a, well guide, I've been enjoying my first Romani campaign. So thanks! I'm just not sure how long I can keep up this facade of the First Punic War. It's only 259 and Carthage really has no army in Sicily worth fighting. I could destroy the army they have camped outside Lilibeo rather easily, but am hoping they get something a bit larger together before acting. In any event, cheers!

    Read The House of Seleukos: The History of the Arche Seleukeia
    for an in-depth and fascinating history of the heirs of Seleukos Nikator.

  8. #8
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Quintus Sertorius' Guide to Conduct Becoming of a True Roman (Redux for EB)

    At that time I switched to using BI as my executable, and Sicily and Sardinia both got invaded a few times, sometimes with pretty big stacks. Otherwise I kept using the console to give them money. At around 257BC a second family member appears in Lilibeo, and then ventures out and hires mercs. It's worth waiting for. In the real war there weren't that many set piece battles, it was mostly lots of raids, skirmishes and sieges of small communities, along with some major naval battles.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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