
True.... I do build one or two levels of farms in low-growth places, especially as Julii in the barbarian lands. But I never do that for Ariminium or Arretium or Massilia, if you get what I mean.
Yes..... though for role-play reasons I'd rather not have to exterminate a core city every ten years. It might be more financially viable, but it doesn't sit well with me. That's all.
I think perhaps you are missing my point here.... I meant that runaway squalor
is indeed a problem. But I don't do that just to reduce the net population growth once a city reaches 24000-- if Antioch still has 3% growth past 24000, it's going to go into the same kind of runaway squalor problem as if it had 6%, only slower. But if Antioch has 0% growth by the time it reaches 24000, you wouldn't need to worry about runaway squalor problems, and it remains a steady cash cow.
Wait, am I making sense?
Wait.... if I'm understanding you correctly, are you saying that 'Bad Farmer' traits are less likely to occur once you've built a farm? AFAIK you are only immune from it
in the duration you're building a farm. Meaning, if you're building land clearance, you will be immune from getting 'Poor Farmer' for
three turns. After which the 'Bad Farmer' traits have the same possibility of occuring as before you began building the farm.
I'm not doubting that farming does contribute a lot to a faction's profits, but do farming
upgrades add so much to that total? IMO the extra few hundred every turn is not worth the management headaches late-game.
Did you encounter runaway squalor later on?
I'm not saying that farm upgrades are
bad per se, but as I said, there are just better, more non-permanent ways of getting population growth.
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