I was reacting to this quote:Originally Posted by RLucid
...which I thought dismissed my entire argument out of hand without qualification, instead implying that I was just holding an opinion out of convenience. But I suppose I over-reacted, sorry.Originally Posted by RLucid
What about my examples?The point about buildings not being "equal" limiting strategy is irrelevant and erroneous, if they all were "equal", it would not matter what you build and there'd be no strategy at all, one decision would be as good as another. You need differences, for there to be meaningful decisions, and that means investigating the circumstances, which make an option beneficial. Most comments have wanted to see something as bad or good in general terms, and avoid explaining applicability as it's more time consuming to express detail.
Spoiler Alert, click show to read:
There's no equivocation at all: a trading shrine + temple is simply just better than a market, period. There's no downside to choosing to build shrine+temple over market. It's cheaper, and gives a happiness bonus that a market does not. A temple even gives retinues, a market does not. It's better in every way except for role-playing, that is, if you feel that it's unrealistic.
To give another non-building analogy, it's like comitanses versus plumbatarii in BI. They are from the same tier, they have the same recruitment and upkeep, the same melee and defense stats, clones in every way but that the plumbatarii has a slightly higher missile attack. So optimally speaking, you should not build comitanses at all but build plumbatarii. I just don't because I think it's unrealistic, and also because I like the comitanses unit card better.
So frankly I don't really see where you're coming from when you speak of 'applicability' or 'investigating the circumstances' or 'meaningful decisions'. It's like, if you'll forgive me for saying so, weighing the pros and cons of receiving a two-dollar banknote or a five-dollar one -- a no-brainer.
I see what you're saying, and there's probably the taxes from all those extra people too on the plus side, but you haven't factored in extra garrison costs, lower taxes resulting from squalor, games, etc. The first (extra garrison costs) alone is already 25 x 100, assuming you only need one more peasant garrison per city. That's 2500 denarii. The second (lower taxes) is a little hard to count, but it's safe to say that the numbers are not negligible. The third (games and races), well..... it's 400d per monthly game/race, and more for daily ones.Originally Posted by Guyus Germanicus
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