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Thread: map_regions.tga change?

  1. #1
    Member Member brymht's Avatar
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    Default map_regions.tga change?

    Were there any changes ot map_regions.tga for this? I made a few small changes to Eravocouw and a few otehr places for 1.0. If there were no changes for this mod, I could just move over the same file.

    I can't see anything different, but would like to hear it from you guys before I screw up my map and cause a CTD 200 turns down the road.

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: map_regions.tga change?

    There were some changes a while back, but I forget if it was included in v1.0 or made after that release...


  3. #3

    Default Re: map_regions.tga change?

    The only changes were done to Cape Tainaron - 2 different provinces . Rest is same.


  4. #4
    Member Member brymht's Avatar
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    Default AW: map_regions.tga change?

    Was that for 1.0 or 1.1?

  5. #5
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: AW: map_regions.tga change?

    Quote Originally Posted by brymht
    Was that for 1.0 or 1.1?
    That part was v1.1. v1.0 added the cape, v1.1 changed it a bit.


  6. #6
    Member Member brymht's Avatar
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    Default AW: map_regions.tga change?

    Ah ok, then I have to make this change to the new map then. 'll trust in your mapping abilities that the map change is worth it. :)

  7. #7
    EB annoying hornet Member bovi's Avatar
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    Default Re: map_regions.tga change?

    It won't make all that much of a difference. In 1.0, Cape Tainaron allowed recruitment from one additional pool, in 1.1 it gives three additional pools. And there might be enough guys in each to empty your wallet.
    Last edited by bovi; 04-10-2008 at 07:32.

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  8. #8
    Member Member Khazar_Dahvos's Avatar
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    Default Re: map_regions.tga change?

    mmmmm.......hookers for hire!!!!!!

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