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Thread: Siege engines

  1. #1

    Question Siege engines

    How would I create a custom catapult? I have already created cas files for it but I know I have to do something in the descr_engines file. Is there a tutorial that gives me step by step instructions?
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  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Jan 2006
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    2,220

    Default Re: Siege engines

    in the descr_engines.txt file, all you do is copy and paste the complete section for an existing catapult - give it a new 'type' name on first line. That 'type' name is what you need to use as the 'engine' name in the EDU entry for the new catapult.

    then in the re-named copied section just change the names / path to the .cas files to suit your new files .


    Note that there isn't anywhere to specify what texture the catapult uses, it automatically looks for the one the .cas file defaults to (what it thought it's material was when it was saved in Max), that texture needs to be placed in the /textures folder within the same folder the .cas is in. Then it gets looked up automatically.
    Last edited by Makanyane; 04-10-2008 at 17:26.
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  3. #3

    Default Re: Siege engines

    Thank you so much
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  4. #4

    Default Re: Siege engines

    Just wondering: is there a way to have a specific faction (not culture) based Ram?

    In my remodded LOTR-TW mod I would love to give Mordor a huge Grond Ram, but given Mordor are romans_julii and there are other orchish factions (Isengard as brutii and misty orcs as scipii) giving romans the Grond will make it available for all three of them.

    Which, reconsidering, may not be a bad idea ;)

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