Nah, it's a minor mistake in the DMB. ATM it readswhen what it should read isCode:type african_missile_african_iberian_rhodian_slingers skeleton fs_slinger, fs_slinger indiv_range 40 --- texture numidia, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_rhodian_slingers_aymar_regional.TGA texture romans_julii, eb/data/models_unit/textures/roman/ebhellenistic_infantry_rhodian_slingers_aymar_regional.TGA texture carthage, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_rhodian_slingers_aymar_regional.TGA ---...although the fact the unit doesn't have a sprite in yet may also be involved (should just make them disappear or go grey-peasant or somesuch when you zoom far away enough though...).Code:type african_missile_african_iberian_rhodian_slingers skeleton fs_slinger, fs_slinger indiv_range 40 --- texture numidia, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_rhodian_slingers_aymar_regional.TGA texture romans_julii, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_rhodian_slingers_aymar_regional.TGA texture carthage, eb/data/models_unit/textures/hellenistic/ebhellenistic_infantry_rhodian_slingers_aymar_regional.TGA ---
Bookmarks