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  1. #1
    Member Member Wernicke's Avatar
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    Default Re: 1.1 fixes you should try before posting

    Quote Originally Posted by Ludens View Post
    If you haven't started a campaign yet, it is best to install all permanent fixes. The optional fixes are just that, optional. However, I would install the first two optional fixes as well. The third optional fix hasn't been fully tested yet. Pay attention to the instructions of the first optional fix, or else it won't work.
    Well I did, reinstalled all the fixes and started a new campaign but on my first battle as I was deploying my troops it crashed... I'm running Vista so should I have it running as admin or have it in compatability mode for XP?
    Oh the Celts, they love their naked half stack men that can effortlessly beat full stacks of Sweboz heavy's...

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: 1.1 fixes you should try before posting

    Quote Originally Posted by Wernicke View Post
    Well I did, reinstalled all the fixes and started a new campaign but on my first battle as I was deploying my troops it crashed... I'm running Vista so should I have it running as admin or have it in compatability mode for XP?
    Sorry, I was answering dedalonur9. I have no idea why the fixes don't work.
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  3. #3

    Default Re: 1.1 fixes you should try before posting

    Quote Originally Posted by Ludens View Post
    Sorry, I was answering dedalonur9. I have no idea why the fixes don't work.
    hello i'm new to this forum. i have a problem that i cant see siege equipments (catapult, ballista etc.) when choosing in custom battle or campaign. i can choose them if i select units randomly. i cant choose them because i cant see.
    anyone could help me please?

  4. #4

    Default Re: 1.1 fixes you should try before posting

    Using the new client ruler fix potential fix for a bit now all seems to be working great. Though there is a comment typo in the character traits file I think, that makes the family member trait visible when it should be hidden on line 37590, or is this how the entry is supposed to be.

    Trait FamilyMember
    Characters family
    ;Hidden

    Level Family_Member
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
    Threshold 1
    Last edited by kepta; 07-01-2008 at 03:23.

  5. #5
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: 1.1 fixes you should try before posting

    that should be hidden, or at least with a clean EB , however If you have SoV minimod that's normal , if you don't like it to be visible you can change that by deleting the ";" however it's not savegame compatible (I think, I might be wrong )
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  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.1 fixes you should try before posting

    I believe that is actually savegame compatible, as disabling and enabling triggers is.

    What is definitely not savegame compatible in that file is to add, remove or shuffle around the traits.

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  7. #7
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: 1.1 fixes you should try before posting

    bovi I've a question , if I would like to change my optimized EBBS scriptfix by lordbula, back to the original EBBS optimized script , would that be save game compatible? just checking

    since there are reports that say that version might be causing more loading crashes

    and does the Interloper thing has been solved in that EBBS version? cause last time I used it, I would get Impostor or interloper traits for my client rulers

    thanks in advance
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