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Thread: Beefing Up Walls

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  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Beefing Up Walls

    Thor,

    Thanks for the reply - I appreciate your words but I was not asking about gameplay - this is the modding questions' forum ;)

    I am looking to mod the game so that hundreds die trying to just take a gate, not just a few knocked off with arrow towers. If I can find enough techniques they may combine to produce a suitable effect.
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  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Beefing Up Walls

    only thing I know of that effects it at all is the 'reload ticks' in descr_walls.txt which I assume you fiddled for your machine gun effect.

    If there is anything hardcoded into the stone walls being more effective you could always make the stone wall look like larger scale timber defence.

    *disobeys and goes back to talking about gameplay*

    trouble with modding game so walls of any sort are more effective is its tends to disproportionately dis-advantage the AI - human player normally has the sense to move units that aren't assaulting out of the way of tower fire. AI is spectacularly bad at that and will happily sit there to be shot to .....

    If you could set it differently just for the ai cultures it would be more interesting.
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  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Beefing Up Walls

    I like mods with one faction playable as it gives a lot more potential for things, and the AI faction is supposed to be a bit stupid (they have far superior numbers) so no problems there ;)

    I'll think about the stone wall idea but I think the animations and everything else make it too much hassle. But thx :)

    Now, how to get rocks being thrown from those towers as well as arrows fired....hmmm...I wonder....
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  4. #4
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Beefing Up Walls

    I know this is modding ;)

    I also know (from rather painful hours spent bashing my head against walls - pun me noooo) walls are bl**dy hard to change - possibly the most hardcoded element (other than say, stuff goes down).

    I'm not sure what type of angle you're wanting to approach this from. I mean effectively the wooden walls are a larger version of my garden fence so aren't that amazing at keeping enemies out who have rams but do stop people from assaulting you immediately allowing you time to prepare for the siege.

    Maybe you could change the tech tree in the strat map so the palisade is built in one turn at level 1 city (cant remember what that is) and then you spend 2 turns to build the proper wooden walls? This makes the palisade more of a temporary solution.

    Meh I dont know?
    Last edited by Thor the Bassist; 04-12-2008 at 16:14.

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  5. #5
    you ain't seen me, right!!. Member satanea juda's Avatar
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    Default Re: Beefing Up Walls

    I'll think about the stone wall idea but I think the animations and everything else make it too much hassle. But thx :)
    EOD II has a Stone to Wood wall conversion, inc a nice big Gate house and animatied sections that don't turn into stone when they fall. Your welcome to use those if you wish. They also come with a handy ''one texture tga'' for the whole set, so easy to alter if you want to..((Wolf head shield is optional))

    https://img218.imageshack.us/my.php?...010viewts1.jpg

  6. #6
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Beefing Up Walls

    Hey..thank you - I will look into it! Credit, of course, will be given if used.
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  7. #7
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Beefing Up Walls

    On a related note, has anyone observed what factors are taken into account when autoresolving city-defend/city-attack battles?

    I need to see if I can make the outcome worse for the attacker - as far as I can see at present, walls seem to make little difference :(
    "One of the most sophisticated Total War mods ever developed..."

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