OVERLAYS:
Create textures. Can be made by copying your underlay in max and then applying the required textures to the right parts.
The shades are the shadows/and/or/the dark patches below trees. These are at different levels because the trees in the plan are at different levels :)
Nothing is really required but you can put different floor textures such as dirt, grass, sand, roads etc. If you dont put any textures anywhere then it will just use the default ground texture as defined in the campaign map.
The texture will appear as semi-trasparent so If the texture isn't on the floor it looks a bit dodgy. Although I think you can use this semi-transparentness to create water the effect may need to be tested and improved.
UNDERLAYS:
the topology - yes a simple plane is all that is required for a flat plan.
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