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  1. #1

    Default Re: Settlement Modding

    Ok after about a hundred tries I get over that loading crash. As often happens, I really didn't get what made it, anyway now seems to work.

    But something is still wrong: I tried at first were to modify a little the original overlay, and somehow it worked. Now I'm ok in creating my own overlay and underlay .CAS files and they work, tactical view of the city loads, with my walls, buildings, disposition and all... but textures!

    Can't understand what I'm doing wrong there: I tried adding textures to the overlay files, and also to the underlay ones, but when it loads I always find the classical green grass all around.

    I even tried to texture the original game files, but again, games load and shows green fields all around - no textures.

    Its weird, because in building files they show up (even if its a hard job to have good results with custom modified objects).

    Is there maybe any special rule to follow to texture the mesh in the overlay - underlay files?

  2. #2
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Settlement Modding

    Its done the same as buildings and units.

    You proberably need to place your textures in the overlays/textures/ folder.

    Building for the Future of METW

  3. #3

    Default Re: Settlement Modding

    Quote Originally Posted by Thor the Bassist
    Its done the same as buildings and units.

    You proberably need to place your textures in the overlays/textures/ folder.
    already done...
    no way.

    I can't understand whats wrong :(

    In 3dmax, I open material panel, pick a material example, clik on map/diffuse, chosse the bitmap. The little image shows the example, i add it to the object, I see the object textured in the preview, i export all and nothing, ingame still green grass :(

    Sigh

  4. #4
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Settlement Modding

    Your ovelay does have the same goemetry as the underlay part of your underlay doesn't it? The overlay will only show if it is as high as the underlay or higher. The overlay effectively is a semi-transparent model that is put into the map. It has no collision, this is the underlay, but creates textures.

    The only other thing I can think of is check theres no rogue alpha on your textures.

    Building for the Future of METW

  5. #5

    Default Re: Settlement Modding

    Ok here is an example.

    I opened the original overlay_plaza_roman_192x192m.cas in 3d max and simply retextured it using my own textures:


    Then, in game, here how it appears:


    Of course its not a problem of overlay - underlay allignement given they are the original ones of the game, only difference are the textures on the overlay.
    Anyone understands what I'm doing wrong?

  6. #6

    Default Re: Settlement Modding

    My guess is that the texture pathing is wrong.

  7. #7

    Default Re: Settlement Modding

    Quote Originally Posted by Burns
    My guess is that the texture pathing is wrong.
    Weird, I added lots of textures to buildings and they work, there I just added the textures to the texture folder inside
    Data\MODELS_BUILDING\TEXTURES

    so working on overlays / underlays I just added them to Data\settlement_plans\overlays\textures
    and
    Data\settlement_plans\underlays\textures

    maybe with underlay/overlay must be done something different? How to set the texture path then?

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