Still no success with overlay texturing. I made a huge number of different tentatives, most times games just ignore my ones, and when I try to move at different heights some parts of the overlay (e.g. roads) I get tactical view loading CTD.
Now I have a guess: maybe the overlay textures must be .dds compressed to work? One of the many tentatives I made made me think so, but I dunno what kind of coding to use for textures when I save them in photoshop with the dds nvidia plugin.
There are many different options and I can't find a clue which settings are the correct one to use for RTW texturing.
Anyone can help?
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