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  1. #1
    Member Member attila_of_nazareth's Avatar
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    Default how can i create a unit of 1 soldier only?

    i asked Halie Satanus at twc if he knew how to make a unit of only one man, he said as far as he knows the minimum limit is 4. however he also said that someone here had found a work around!
    can you please help!
    i am doing a mod called ‘mythology tw’ and it will have giants and monsters in it, naturally we only want one of each per unit or it would look a bit odd.

    btw. if anyone is interestest in joining the team, we especially need mappers for the new campaign. we all ready have many models done and i have many skins and photo-realistic shields. the mod is going to have nice graphics without compromising speed [we hope to do this by using many vannila models, just re-skin them]. it will be a whole new game!

    http://www.twcenter.net/forums/showthread.php?t=157914

    please apply by pm here or at twc
    Last edited by attila_of_nazareth; 04-13-2008 at 19:15.

  2. #2
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: how can i create a unit of 1 soldier only?


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    Member Member attila_of_nazareth's Avatar
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    Default Re: how can i create a unit of 1 soldier only?

    thanks thor, i was going to try this [below], but wouldn’t it look odd?

    "a) Making a unit with invisible models for soldiers and setting the model of the officer to be the model of the troops of the unit you wanted to shoot."
    hmm i wonder if i can set the distance between men to be very low or even zero, e.g.

    from this:
    formation 1, 1, 2, 2, 5, square, phalanx

    to this:
    formation 0, 0, 2, 2, 5, square, phalanx

    i have got units to 0.5 spacing before, i guess i can try a few things.




  4. #4
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: how can i create a unit of 1 soldier only?

    I think the unit spacing will cause the animations to look funny on desyncronise animations option setting a bit like if you've ever got units stuck in one place and they stand on the same bit of ground but you can try it and simply run the mod with syncronised animations and it might work.

    With the invisible units it would look odd because you would have units fighting who were invisible. You could set their defense to 0 and then they would all get killed really early in battle.

    Myrddraal's solution is proberably best but mounts only have one attack value unless you can get the invisible mouts to fire projectiles. That is if you want a second ranged attack.

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    Member Member attila_of_nazareth's Avatar
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    Default Re: how can i create a unit of 1 soldier only?

    a bit like if you’ve ever got units stuck in one place
    ah yes i know what you mean.
    if all the units occupied the same space then perhaps it wouldn’t look like you are fighting invisible enemies.

    With the invisible units it would look odd because you would have units fighting who were invisible. You could set their defense to 0 and then they would all get killed really early in battle
    .

    i thought of this too, but the general would be 0 by default [has the same data as the soldiers]?

    Myrddraal’s solution is proberably best but mounts only have one attack value unless you can get the invisible mouts to fire projectiles. That is if you want a second ranged attack.
    i don’t need secondary attacks for most monsters/giants e.g. talos. so units with mounts can be 1? hmm i’ll re-read what he said, to see what he meant, but i didn’t really understand what he meant.

    thank you


  6. #6
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: how can i create a unit of 1 soldier only?

    Oh I wasn't thinking on the last post - if you can get invisible troops with 0 attack 0 defense etc and then put 0 on the unit spacing it will work but it may give you a huge error if the unit spacing has a hardcoded limit. If not you could get a really good effect. I didn't link the two ideas.

    The mount one has to be done well as it has some unwanted effects (so I've heard).

    Building for the Future of METW

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