yeah I didn't mean he'd be on all fours... the skeleton animation you use in DMB determines that bit, but you should find that he's throwing other units around and 'trampling' them
note he can only use the secondary attack in EDU as an attack - the primary attack goes to the riders and as they aren't attached properly to the mount will give crash if they try to use it.
in descr_mount.txt - did you also add offset's for the right number of riders? if you look at existing ones it has
for oliphant - 13 riders = 13 rider_offset lines required.tusk_radius 5
riders 13
rider_offset 0.0, 4.75, 5.224
rider_offset 1, 4.94, 3.0
rider_offset -1, 4.94, 3.0
rider_offset 1, 4.94, 1.9
rider_offset -1, 4.94, 1.9
rider_offset 1, 4.94, 0.8
rider_offset -1, 4.94, 0.8
rider_offset 1, 4.94, -0.3
rider_offset -1, 4.94, -0.3
rider_offset 1, 4.94, -1.4
rider_offset -1, 4.94, -1.4
rider_offset 1, 4.94, -2.5
rider_offset -1, 4.94, -2.5
EDIT:(I must admit I've had trouble getting these type units working properly too! Ours did in the end but he was meant to have 12 per unit so set ups a bit different)
Bookmarks