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  1. #1
    EB on ALX player Member ziegenpeter's Avatar
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    Default Buildings and Units

    In view of the historical correctness, wouldn't it be better to enable the recruitment of high developed units from the beginning - at least in all capitals? And capitals should have all buildings built (well, exept those which weren't built 272 BC of course)*
    For example, Sparta already had Spartan Hoplites as Soldiers 272 BC, didnt they?

    *I think I've read that public Thermae came up in Rome after the defeat of Varus, so way later then EBs era. Wrong or right?

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  2. #2
    Jesus Member lobf's Avatar
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    Default Re: Buildings and Units

    The problem is that some cities would start out really big and developed from the beginning and it would screw with faction progression. Plus then you wouldn't really be building anything is some cities the entire game.

  3. #3
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Buildings and Units

    I agree, but it somehoe feels strange, playing a superpower with supercrappy spearmen as starting units ;-)

    "A wise man once said: Never buy a game full price!"
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  4. #4
    Member Member brymht's Avatar
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    Default Re: Buildings and Units

    I think thats kind of what the reforms are about, at least on the romani side.

  5. #5
    Jesus Member lobf's Avatar
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    Default Re: Buildings and Units

    It is a bummer to be putting simple drainage in Rome in 272BC. It's also a bummer that it takes at least a half a year to travel the Italian Peninsula early on in the game. However, there's a lot of concessions that need to be made to gameplay to the detriment of historical perfection.

  6. #6
    Member Member Hax's Avatar
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    Default Re: Buildings and Units

    Ambrakia, Epeiros.

    Antiocheia, Arche Seleukeia

    Alexandreia, Ptolemaioi

    ====

    Most of the more 'developed' factions already have these kind of buildings up and running ;)
    This space intentionally left blank.

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