Massive Levant wars, heh.
Massive Levant wars, heh.
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It depends on how you concieve the buildings that you build. Do you represent a building in the province's settlement, or do they represent the overall infrastructure of a province. Rome may well have been very developed as a city, but was the land surrounding it also suitably developed. Its something we hope to explore a bit more when it comes to designing building trees and writing descriptions in EB2, and is something that has not really been explored in EB1.
EDIT: Concerning units, it must also be remembered that we cannot control the availability of elite units once they are recruitable, so I believe it was decided that it would be more suitable to have them available in starting armies but not have them recruitable so that the early game could be dominated by lesser troops. In EBII of course we have more control over the recruitment system and this is likely to change.
Foot
Last edited by Foot; 04-19-2008 at 12:13.
EBII Mod Leader
Hayasdan Faction Co-ordinator
There is the best reconstitution of Rome, is architecture... You can have ideas on the buildings...
Rome reborn 1.0:
http://www.romereborn.virginia.edu/
Digital Roman Forum:
"Some amazing view of the Forum Romanum"
http://dlib.etc.ucla.edu/projects/Forum/timemap
for example :
http://dlib.etc.ucla.edu/projects/Fo...188%2C267%2C18
And Lutecia (Paris) for the barbaric gaulois:
http://www.paris.culture.fr/
Babylone:
http://www.maquettes-historiques.net/page100.html
Athènes:
http://www.maquettes-historiques.net/P151.html
Rome:
http://www.maquettes-historiques.net/P5.html
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