That's a lot of trust being put into the young tribune, the general giving away his extraordinarii!Originally Posted by konny
That's a lot of trust being put into the young tribune, the general giving away his extraordinarii!Originally Posted by konny
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Yes, Extraordinarii should always stay with the Consul. On the other, these are the units that wouldn't be desperatly missing when the main army deploys for battle because the Pedites Extraordinarii are something like the Libero in old fashioned football and the Triarii only have to fight on rare occasions. More problematic is that the detachement would hold half the army's cavalry.
Ariminium should have roman units I think. It is a roman founded colony.
Although technically it wasn't founded until 269BC.Originally Posted by Moros
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Good point. The entire province was in fact more Romanized former Celtic lands than Italian homeland in 272. In EB 1.1 there isn't even a governement set up for this province on game start. I am not realy happy with the Italian allied units in Segesta as well.Originally Posted by Moros
I have a question and a suggestion. Is this compatible with the city mod and TWFanatic's hoplite, chariot, and elephant mod? And my suggestion is that Capua and Roma should be able to recruit Roman troops as those were the only cities at the time with Roman citizenship.
Last edited by Fish-got-a-Sniper; 04-24-2008 at 23:43.
Excellent minimod, Konny. If I were to rate it out of 5, I would give it full points.
"I could be bounded in a nutshell, and count myself a king of infinite space, were it not that I have bad dreams." -Hamlet, II, ii
"Historians and others attempt to pin the tail on the reluctant monkey of change." -excerpt from a real college essay, from Ignorance is Blitz by Anders Henriksson
Don't use the changed "export_descr_unit" of this mod then it should work.Originally Posted by Fish-got-a-Sniper
For the sake of gameplay Capua should only field "allied" Legions. This isn't so much a question of citizen status but what the soldiers from there would have looked like/were equipped like.And my suggestion is that Capua and Roma should be able to recruit Roman troops as those were the only cities at the time with Roman citizenship.
After playing with this mini-mod into the Polybians, I am not happy with some things:
- The Hoplites are a more poorer choice, because they somehow do not really fit into an "Italian" army. That is in particular after conquering the first Greek settlements on Sicily where you can recruite them generic.
- Samnitici Milites "do not happen". May be useing them instead of Hoplites as Triarii replacement is worth trying.
- Equites Romani should only be recruiteable where Roman infantry is recruitable. That is in Rome. All other settlements should field either/both of Campanici and Extraordinarii
- Segesta should not be able to field Italian Allies, either Roman units or Ligurians and Gauls instead (no factional recruitement during Camillan times).
- Having Italian Allies beeing recruiteable from regional barracks in Taras and Rhegion is not good in the long run because they remain to be so throughout the game, even in the Marian and Imperial periode. May be making factional recruitement possible down there for the Camillan periode and move the Italian units to these barracks would be better.
Having Romans from Rome only worked fine and I had good 50:50 balance in the overall army using houserules.
Last edited by konny; 04-25-2008 at 16:09.
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