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  1. #1
    Whatever Member konny's Avatar
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    Default Roman Allied Legions

    This mini mod adds Roman Allied Legions to EB in a very simple way:

    Update version 1.1

    http://files.filefront.com/Socii+Rom.../fileinfo.html

    Extract all files in your ...\EB\Data folder and let it overwrite the existing files.

    - Enabled factional recruitement in Taras and Rhegion
    - Disabled factional recruitement in Segesta
    - Replaced Camillan Hastati with Bruttian Infantry in all Roman starting provinces save Latium (Roma), plus Taras and Rhegion
    - Replaced Camillan Principes with Samnite Spearmen in all Roman starting provinces save Latium (Roma), plus Taras and Rhegion
    - Replaced Camillan Triarii with Samnitici Milites in all Roman starting provinces save Latium (Roma), plus Taras and Rhegion
    - Replaced Camillan Equites with Campanian cavalry in all Roman starting provinces save Latium (Roma), plus Taras and Rhegion
    - Moved Bruttian infantry to factional barracks in Taras and Rhegion
    - Disabled recruitement of Pedites and Equites Extraordinarii for Camillan times
    - Enabled recruitement of Pedites and Equites Extraordinarii for Polybian times in Roma only
    - Disabled recruitement of Hastati Samnitici and Campanian cavalry in Polybian times
    - Returned Greek regional recruitement in Taras in Rhegion to default
    - All Republican units, including Polybians, that are recruited outside Rome are now named after their home province!



    "Kopie von export_descr_buildings" is a backup and let you return to the original EB Roman recruitment.

    "export_descr_unit" makes the Bruttians respond in Latin instead of Greek and makes Republican units "named". Various map files assign the correct recruitment markers and names for the units. This change is compatible with the 1st Legion feature for post-Marian Legions (this download also fixes the broken 1st Legion feature as per EB 1.1).


    Gameplay effect: In the early periode you can recruite core Roman troops in Rome only. In the other Italian provinces you can recruite units that are very much the same, but still different. After the Polybian reforms your zone of recruitement is expanded to all of Italy plus "Gallia Togata". For houserule purposes the allied Legions are always labeled by their home province.


    CAN BE USED WITH SAVED GAMES!
    (Quit EB and start a new session to let the programm read the changed files) If you have any problems with the named Legions delete map.rwm (this download has a correct map.rwm anyways).


    Named allies:


    Bruttian Infantry:


    Samnite Spearmen:


    Samnite Milites


    Campanian cavalry


    Note that this an unoffical modding project. Please keep error reports to this thread, thank you
    Last edited by konny; 05-17-2008 at 17:30. Reason: Version 1.1

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  2. #2

    Default Re: Roman Allied Legions

    Wow. This is fantastic. Once again, Sir, you outshine yourself.
    Finished Campaigns
    Lusotannan 0.8
    Quarthadastim 0.8
    Sab'yn 1.0
    Romani 1.0
    Ongoing Campaigns
    Lusotannan 1.2

    Long may the barbarians continue, I pray, if not to love us, at least to hate one another,seeing that, as fate bears remorselessly on the empire, fortune can offer no greater boon now than discord amoung our enemies - Tacitus

  3. #3

    Default Re: Roman Allied Legions

    Cheers Konny! Do you know if this is uncompatible with any other mods?
    Only a few seek liberty; the majority seek nothing more than fair masters - Sallust

    A lie told often enough becomes truth - Vladimir Lenin

  4. #4
    Whatever Member konny's Avatar
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    Default AW: Re: Roman Allied Legions

    Quote Originally Posted by Horst Nordfink
    Cheers Konny! Do you know if this is uncompatible with any other mods?
    The changes are in EDB. When you play a mod that uses an altered EDB for EB 1.1 it is not compatible. In EDU the only change is the voice of the Pezoi Brettioi from a Greek one (I think, "heavy_1") to a Latin one (I think, "general_1"). This is not really needed, I did so to prevent the Roman Allies from shouting around in Greek. You can use this mod by just replacing EDB with any mod with changed EDU, and either leave the Brutti voice as it is or do the simple change yourself by copping the voice line from the entry of the Roman Hastati (for example) into the Brutti entry.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: AW: Re: Roman Allied Legions

    That's pretty nifty! My only concern from a gameplay perspective is that with Roma alone as your source of proper Roman troops, it may slow the recruitment of a consular army by quite a lot. I'd be tempted to allow Capua as well as Roma to recruit Roman troops, given the presence of the barracks there.

    I have to say classical hoplites for triarii is a neat little move I didn't even think of. Although unlike triarii you can't halve the size of their maniple in the EDU because other factions use them.
    Last edited by QuintusSertorius; 04-14-2008 at 13:42.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6
    Whatever Member konny's Avatar
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    Default AW: Re: AW: Re: Roman Allied Legions

    Thank you.

    Quote Originally Posted by QuintusSertorius
    That's pretty nifty! My only concern from a gameplay perspective is that with Roma alone as your source of proper Roman troops, it may slow the recruitment of a consular army by quite a lot. I'd be tempted to allow Capua as well as Roma to recruit Roman troops, given the presence of the barracks there.
    I don't think so (haven't tested it in the long run so far). You need two Consular armies with 1/2 Roman troops and 1/2 allied. You start the game with the equivalent to two Roman Legions and have to raise the same number in Rome to get your Romans for both Consular armies and then raise the four Legions allies.

    If you like to expand the recruitement for Romans, I would suggest Segesta because I think the "Romans" there are settlers not native Italians.

    I have to say classical hoplites for triarii is a neat little move I didn't even think of. Although unlike triarii you can't halve the size of their maniple in the EDU because other factions use them.
    Don't do it, Camillan Triarii come in the same number as Hastati or Principes.

    Example for a Consular army:

    1x Levels
    1x Accensi
    2x Hastati
    2x Principes
    2x Triarii
    1x Equites Romani / or Consulares

    +

    1x Akontistai
    1x Toxotai
    2x Brutti
    2x Samniti
    2x Hoplitai
    1x Equites Campanici / or Extraordanrii

    +

    1x Pedites Extraordinarii
    1x General

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  7. #7

    Default Re: Roman Allied Legions

    This is exactly what I wanted! Thanks very much konny - you're a hero! Award yourself a triumph!
    Last edited by Titus Marcellus Scato; 04-14-2008 at 14:11.

  8. #8

    Default Re: Roman Allied Legions

    hi konny.
    thanks a lot for this overwaited minimod.
    as a samnite-roots player, you made me an happy man.
    questions:
    1) i downloaded all the files , and extracted them into Data folder, excpet 'kopie von konny...' , because i read that this is simply a backup. do i need to put it also into Data folder?

    2) i started the game, and in the cities there are samnite spearmen and bruttian infantry, but no Classical Hoplites: does it depend on he level of the towns?

    3) i put a look into export-descr_unit.txt, and there isn't any sign of Classical Hoplites in the lists of EB Roman units , nor EB Italic units . i know that those hoplites are a copy of Greek Classical Hoplites (card/unit number ;333). is it correct this? shouldn't the new unit be into the group of their 'owners' ?
    thank you again.

    belliger
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  9. #9
    Whatever Member konny's Avatar
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    Default AW: Re: Roman Allied Legions

    Quote Originally Posted by belliger
    1) i downloaded all the files , and extracted them into Data folder, excpet 'kopie von konny...' , because i read that this is simply a backup. do i need to put it also into Data folder?
    You can store it where ever you like. It is neither needed nor recognized by the programm.

    2) i started the game, and in the cities there are samnite spearmen and bruttian infantry, but no Classical Hoplites: does it depend on he level of the towns?
    The Hoplites appear where you can recruite Camillan Triarii in the original EB 1.1. Please note that Triarii a.) need a higher level of barracks than Hastati and b.) their recruitemen was reduced to 4 (out of 6) towns in EB 1.1 to prevent the AI from spamming it a bit.

    3) i put a look into export-descr_unit.txt, and there isn't any sign of Classical Hoplites in the lists of EB Roman units , nor EB Italic units . i know that those hoplites are a copy of Greek Classical Hoplites (card/unit number ;333). is it correct this? shouldn't the new unit be into the group of their 'owners' ?
    thank you again
    These are the Hoplites that the Romans can raise from local barracks elsewhere. I have just transferred them to the factional barracks in these Italian towns, so no problem should come up with them.

    PS: got your mail, I take it that the question was allready answered in the other thread?

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  10. #10

    Default Re: Roman Allied Legions

    thanks for the quick answer.
    about
    PS: got your mail, I take it that the question was allready answered in the other thread?
    can you readdress me hwere is it? tried with the 'search' toggle, but with no results...
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  11. #11
    Whatever Member konny's Avatar
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    Default AW: Roman Allied Legions


    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  12. #12

    Default Re: Roman Allied Legions

    Konny,
    I´m still playing EB 1.1 with all available fixes installed. In order to enjoy your mini-mod without any problems… what exactly must I install or, alternatively, delete from my files? Is this mod really save-game compatible? I just advanced in the Marian era and already trained some “First Cohorts”, Is this a problem?

    Regards
    Marcel

  13. #13
    Whatever Member konny's Avatar
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    Default Re: Roman Allied Legions

    Quote Originally Posted by darkangel87 View Post
    what exactly must I install or, alternatively, delete from my files?
    It should work without deleting anything.

    Is this mod really save-game compatible?
    Yes, as far as I recall I did this in an onging Romani campaign and everything works fine.

    I just advanced in the Marian era and already trained some “First Cohorts”, Is this a problem?
    I don't know, but when you are already in the Marians this mod wouldn't do anything for you: this one only changes the pre-Marian units.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  14. #14

    Default Re: Roman Allied Legions

    Do you know what I have to change in the script that my Marian First Cohorts at least get Legion Numbers (I, II, III etc.)?
    Regards Marcel

    P.S. the legionary_name trait is already in the unit-description script

  15. #15
    Strategos Autokrator Member Vasiliyi's Avatar
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    Default Re: Roman Allied Legions

    Is this compatable with 1.2?

    4x
    1x

  16. #16
    Whatever Member konny's Avatar
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    Default Re: Roman Allied Legions

    No.


    Quote Originally Posted by darkangel87 View Post
    Do you know what I have to change in the script that my Marian First Cohorts at least get Legion Numbers (I, II, III etc.)?
    You need to go to descr_regions.txt, what is in the folder ...\data\world\maps\base. There you search for Latium2 and add legion: to the entry:


    Code:
    Latium2
           legion: 
           Rome
           seleucid
           Roma_Latium
           52 13 198
           bigport, tradeport, italy, rome, variantro, SW, B, y1, y2, y4, n8
           5
           2

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  17. #17
    Bibliophilic Member Atilius's Avatar
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    Default Re: Roman Allied Legions

    Quote Originally Posted by konny View Post
    No.

    You need to go to descr_regions.txt, what is in the folder ...\data\world\maps\base. There you search for Latium2 and add legion: to the entry:


    Code:
    Latium2
           legion: 
           Rome
           seleucid
           Roma_Latium
           52 13 198
           bigport, tradeport, italy, rome, variantro, SW, B, y1, y2, y4, n8
           5
           2
    I don't think that's correct konny.

    I'm pretty sure I put that in sometime before 1.2 was released. It references the tag Latium2LegionName which is currently assigned the value "" in imperial_campaign_regions_and_settlement_names.txt
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



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