Results 1 to 3 of 3

Thread: Trebuchets

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Trebuchets

    Hi
    I am an LOTR-TW dev team member, does anyone have a model and animation of a trebuchet?

    Thanks


    falcons1988

  2. #2
    Beauty hunter Senior Member Raz's Avatar
    Join Date
    Aug 2006
    Location
    Australia.
    Posts
    1,089

    Default Re: Trebuchets

    Try the Chivalry: Total War team, they are(have?) trying to make a medieval mod for RTW, but their forums have slowed right down... Which is not a good thing. You could also try getting in touch with The Crusades development team. But I can't make any promises as to whether they'll reply or not. Their team has disbanded and for the project, they pretty much disowned it after they released a stable version.

    Chivalry - Total War
    The Crusades - Oh, I see you've already made it over to their forum... As Ludens has said, it's pretty much dead.
    Looking over this post, I can safely say that the future of Medievalness for Rome: Total War is all lost. However, there could very well be someone with a working Trebuchet model that I don't know about.

    You could also try over at the TW Center, if you haven't already. I think there's a mod called Rome Medieval (RM)... I don't know much about so check there. Plus it's still ALIVE!
    Last edited by Raz; 04-16-2008 at 11:25.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

  3. #3
    Bassist, God and Modder Member Thor the Bassist's Avatar
    Join Date
    Jan 2008
    Location
    Yorkshire, England
    Posts
    213

    Default Re: Trebuchets

    Dont want to be the bringer of bad tidings but all other threads I've seen have said this has never been done because there basically isn't a skeleton that will support the more complex motion of a trebuchet compared to an onager.

    What you could try (and I know this is a heck of a difficult thing) is to make an animations set yourself. Personally I believe it to be possible using the onager skeleton (though I would have to admit to not knowing how the system works myself). I did do something similar to this in my brief fling with animation working on a droideka for Jedi Knight 3 but the system there allowed me to use a human skeleton for the droideka and use some of the bones not needed for things such as a shield. I would look at the skeleton and see if there are any bones you will not need and you can use these to try and create the extra moving parts on the trebuchet. If I remember correctly there are four bones for each wheel and four connectors to these bones. You could try having two bones for the four wheels (because they are symetrical) and then you have two bones to make the motion of the sling and the weight.
    Last edited by Thor the Bassist; 04-16-2008 at 18:32.

    Building for the Future of METW

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO