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Thread: Milites Ilergetum

  1. #1
    Member Member Khazar_Dahvos's Avatar
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    Default Milites Ilergetum

    I have a question on how to add Milites Ilergetum to the casse roster of recruitment if it is not too hard to do?
    Last edited by Khazar_Dahvos; 04-14-2008 at 14:36.

  2. #2
    Member Member Khazar_Dahvos's Avatar
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    Default Re: Milites Ilergetum

    bump

  3. #3

    Default Re: Milites Ilergetum

    Can't help you out there. No idea. If you get no response here, try the Tavern.
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    Handler of candles Member Xehh II's Avatar
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    Default Re: Milites Ilergetum

    What are Milites Ilergetum?
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

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    Not your friend Member General Appo's Avatar
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    Default Re: Milites Ilergetum

    A new unit for 1.1, I don´t know exactly (or have time to look up) where they´re recuitable, but their descriptions says they´re from northwestern Iberia, so Cantabria and possibly some other regions would be an educated guess.
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    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Milites Ilergetum

    The province around Emporion, IIRC. Anyway, here's a quick-and-dirty how-to:
    - give the unit the appropriate faction ownership in the EDU
    - give it the appropriate skin and model in the DMB
    - find and copy-paste the recruitement code to the desired barracks (and change the faction data) in the EDB
    - copy-paste the appropriate UI cards from the appropriate parts of \Data\UI\UNIT_INFO and \Data\UI\UNITS to the appropriate factional folders (so you don't get grey-peasant cards)
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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    Not your friend Member General Appo's Avatar
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    Default Re: Milites Ilergetum

    Damn, I don´t know what I was thinking. Cantabria is northwest, and I know that. Stupid, stupid me.
    The Appomination

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    Member Member Khazar_Dahvos's Avatar
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    Default Re: Milites Ilergetum

    Looks fairly simple kinda. I was wondering if you could show me what to change in the DMB for Dacian infantry - Galathraikes / Ilergeta. Do I have to put Britons just into the texture area and for the Model_ sprite or is there something else since I believe the galathraikes and the Ilergeta share the same model. Also I am a bit unclear of what to do in the EDB I just want it the same as the Adeui and the Avernci recruitment. Otherwise I get what to do just not about the middle parts. A visual half ass walkthrough would help so I don't f up 25 times. Thank you in advance anybody who is willing to help!!!!!

    I want a walkthrough also so that I can tinker with other units in the future.

    (give a man a fish you feed him for a day, but to teach a man to fish you feed him for life)
    Last edited by Khazar_Dahvos; 04-15-2008 at 00:42.

  9. #9
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Milites Ilergetum

    Just copy-paste a suitable line and change the faction ownership at the start:
    Code:
    type				dacian_infantry_galathraikes_ilergeta
    skeleton			fs_fast_javelinman, fs_fast_swordsman_barb
    indiv_range			40
    ---
    texture				gauls, eb/data/models_unit/textures/iberian/ebiberian_infantry_ilergeta_aymar_regional.TGA
    texture				scythia, eb/data/models_unit/textures/iberian/ebiberian_infantry_ilergeta_aymar_regional.TGA
    texture				slave, eb/data/models_unit/textures/iberian/ebiberian_infantry_ilergeta_aymar_slave.TGA
    texture				britons, eb/data/models_unit/textures/iberian/ebiberian_infantry_ilergeta_aymar_slave.TGA
    ---
    model_sprite		gauls, 60.0, eb/data/sprites/iberian/ebsprite_iberian_infantry_ilergeta_all.spr
    model_sprite		scythia, 60.0, eb/data/sprites/iberian/ebsprite_iberian_infantry_ilergeta_all.spr
    model_sprite		britons, 60.0, eb/data/sprites/iberian/ebsprite_iberian_infantry_ilergeta_all.spr
    ...
    Since the Casse don't get the Galathraikes (unless it is as the "merc" slot regional/mercenary one, but that doesn't conflict) there's no model-sharing issues.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  10. #10
    Member Member Khazar_Dahvos's Avatar
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    Default Re: Milites Ilergetum

    Thanks I really appreciate the help but what about the EDB that is the most confusing thing. I am having trouble just locating the ilergetum just for the 2 gaulic tribes any help is appreciated. And If and when I find it do I just add the britons to a new line under the 2....Sorry Watchman for my ineptitude.
    Last edited by Khazar_Dahvos; 04-15-2008 at 13:17.

  11. #11
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Milites Ilergetum

    Look up the unit's "internal" name in the EDU (in this case, iberian infantry ilergeta) and search for that in the EDB. IIRC the Casse share "regional" barracks with the Gauls (and for that matter all the other "barbarians"), so you just need to add the faction code to the recruitement line:
    Code:
    recruit "iberian infantry ilergeta" 0 requires factions { gauls, scythia, spain, britons, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
    'Course, you gotta remember to make the change to all the upper levels of the barracks complex too.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  12. #12
    Member Member Khazar_Dahvos's Avatar
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    Default Re: Milites Ilergetum

    ok by using the edit find option for finding the iberian infantry ilergeta do I just add briton in the script every time I see the other barb factions spain, gaul, sythia when ilergeta is found. Is that a good thorough way to find and change all the upper level baracks so that it is able to be recruited for Casse. Well I did every thing but the game crashes to desktop on startup...

    allright a quick rundown of what I have done.
    1 gave the unit the appropriate faction ownership in the EDU(just added briton)
    2 gave appropriate skin and model via the DMB (did exactly as you have shown above)
    3 look up the unit's "internal" name in the EDU (in this case, iberian infantry ilergeta) and search for that in the EDB. IIRC the Casse share "regional" barracks with the Gauls (and for that matter all the other "barbarians"), so you just need to add the faction code to the recruitement line.

    what I did was use the edit find button in the EDB for iberian infantry illergeta and every time I saw it listed with the barb factions spain, gaul, scythia I added britons to the line(should of been for 3 different barracks levels)

    4 copy-paste the appropriate UI cards from the appropriate parts of \Data\UI\UNIT_INFO and \Data\UI\UNITS to the appropriate factional folders (so you don't get grey-peasant cards)
    I did both I gave britons the copied UI cards from the slave folders since I saw that you in the DMB gave them the slave tga.

    But alas I know not what I have done wrong!!!!!
    Last edited by Khazar_Dahvos; 04-15-2008 at 15:24.

  13. #13
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Milites Ilergetum

    Could be some sort of syntax error; the parser needs the entries to be exactly right (eg. "britons"). Doesn't show_err give anything to go by ?

    Could be something related to the trivialscript too, of course.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  14. #14

    Default Re: Milites Ilergetum

    If you talk about the game crashing, most likely you made a syntax error. If you talk about your changes not appearing in game, you may have edited the wrong EDU (since you had to assign ownership in the EDU as well...), in that case try editing the edu found in sp game edu backup folder; but make sure to back up that edu first.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


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    Member Member Khazar_Dahvos's Avatar
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    Default Re: Milites Ilergetum

    nope It crashed right when EB goes to its first screen on startup. So it is probably a syntax error.
    I am going to replace the files with the originals and start over.
    Last edited by Khazar_Dahvos; 04-15-2008 at 15:46.

  16. #16

    Default Re: Milites Ilergetum

    Make sure the alignment (layout) of the code is exactly as all the other code. It could be worth the effort to manually copy the indentation of other unit entries; and paste it before your own.

    Also, make sure that the comma-separated list which lists the factions matches up to this pattern:

    {_[name],_[name],_[name],_}

    With the underscores (_) being a whitespace. [name], [name2] etc. are the factions names (obviously ), e.g.: romans_julii ; romans_scipii. Note the additional comment after the last name; and note the closing and opening whitespace! The EDB is extremely sensitive to layout, and won't parse correctly (thereby causing a fatal error, thus resulting in a CTD) unless its strict layout is preserved.

    So a correct piece of faction code in the EDB could be:

    Code:
    { gaul, scythia, britons, spain, }
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

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    Member Member Khazar_Dahvos's Avatar
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    Default Re: Milites Ilergetum

    yep the game does not crash now it was the end commas in { gaul, scythia, britons, spain, } the edb. thanks Watchman and Tellos Athenaios.

    I have one more question though I was wanting to change the Casse bodyguard units to the Iberi Lanceari since I am going to start in that area with the casse anyway. I was wondering if this is the correct layout for it in the EDU (mind you I have fiddled with the armour and weapons a bit and I used the original chariot bodyguard stat_cost)

    ;18
    type celtic chariot cidainh bodyguards
    dictionary iberian_cavalry_heavy_lancearii ; Iberi Lanceari
    category cavalry
    class heavy
    voice_type General_1
    soldier iberian_cavalry_lancearii, 10, 0, 1
    officer ebofficer_lusitanian_carthaginian_officer
    mount hellenistic kataphraktoi horse
    mount_effect elephant -1, chariot +2
    attributes sea_faring, hide_forest
    formation 1.5, 4, 3, 6, 4, square
    stat_health 1, 1
    stat_pri 8, 43, no, 0, 0, melee, simple, piercing, spear, 160 ,0.33
    stat_pri_attr ap
    stat_sec 12, 28, no, 0, 0, melee, simple, slashing, sword, 0 ,0.225
    stat_sec_attr ap
    stat_pri_armour 16, 12, 2, metal
    stat_sec_armour 0, 0, metal
    stat_heat 4
    stat_ground 0, 0, -3, -3
    stat_mental 16, disciplined, highly_trained
    stat_charge_dist 50
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1675, 0, 20, 196, 1675
    ownership britons, slave

    is there anything else I need to do in anyother file or folders to make this happen? Thanx for the help guys

  18. #18

    Default Re: Milites Ilergetum

    Obviously you need to make sure that this pseudo celtic charioteer on horseback of yours, gets the right skin etc. etc. assigned in the DMB ...

    And you may want to check if you do not leave holes in the code; for instance: is that officer you have assigned to your unit available to the britons (Casse) as well? And are there references in the other key files (edb, dmb) which rely on the existance of the dicitonary entry you just deleted? That is, does another unit in the EDU exist with the original dictionary entry (my guess is yes) ?
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

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    Member Member Khazar_Dahvos's Avatar
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    Default Re: Milites Ilergetum

    yeah I thought it was going to be alittle more difficult than that. I might as well as just change the casse chariot bodyguards to celtic cavalry chieftain brihentin which I have done in the past. I guess in the future I could always change the Lusso bodyguards to the Iberi Lanceari pretty easy since they can recruit them in the first place. Ohh Well Thanks for helping me out It is very much appreciated
    Last edited by Khazar_Dahvos; 04-15-2008 at 17:03.

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    Member Member Khazar_Dahvos's Avatar
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    Default Re: Milites Ilergetum

    O.K. I have something weird going on when I changed the casse chariot bodyguard to this
    ;18
    type celtic chariot cidainh bodyguards
    dictionary celtic_cavalry_brihentin ; Brihentin
    category cavalry
    class heavy
    voice_type General_1
    soldier celtic_cavalry_brihentin_remimairepos_lavotuxri_marhathegnoz, 10, 0, 1
    officer ebofficer_celtic_standardbearer
    mount heavy horse
    mount_effect elephant -4, chariot +2
    attributes sea_faring, general_unit, hide_forest, hardy, ;no_custom
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 8, 35, no, 0, 0, melee, simple, piercing, spear, 160 ,0.33
    stat_pri_attr ap
    stat_sec 13, 15, no, 0, 0, melee, simple, piercing, sword, 0 ,0.225
    stat_sec_attr no
    stat_pri_armour 16, 12, 2, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, 0, -4, -1
    stat_mental 16, disciplined, highly_trained
    stat_charge_dist 60
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1856, 0, 38, 178, 1856
    ownership britons, slave

    and go into the casse game nothing has changed they are still chariots with the same description. And when I get out of the game and go back to the EDU it is the old bodyguard description when I have triple checked it to make sure I had saved and everything. could somebody please tell me what is going on. I just want brihentin as my bodyguard which I have done in EB 1.0 and if you know what I have done wrong please post what it is??? I have tested it a half a dozen times now even with the old mod that changes the chariot bodyguard to Rycalawre that was created a little over a year now and still no changes hmmmph.

    type celtic chariot cidainh bodyguards
    dictionary celtic_infantry_rycalawre ; Rycalawre
    category infantry
    class spearmen
    voice_type General_1
    soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.35
    officer officer_celtic_standardbearer
    officer officer_celtic_officer
    mount_effect horse +1, camel +1, elephant -3
    attributes sea_faring, hide_improved_forest, very_hardy, command, general_unit
    formation 0.7, 1, 1.8, 2.6, 4, square
    stat_health 1, 0
    stat_pri 12, 6, no, 0, 0, melee, simple, piercing, sword, 0 ,0.225
    stat_pri_attr no
    stat_sec 13, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_sec_attr spear
    stat_pri_armour 12, 10, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 0, 0, 0, -1
    stat_mental 16, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 2720, 0, 80, 130, 2720
    ownership britons, slave
    Last edited by Khazar_Dahvos; 04-15-2008 at 19:15.

  21. #21
    Last user of scythed chariots Member Spendios's Avatar
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    Default Re: Milites Ilergetum

    It seems that we are going to pass all the units.


  22. #22
    Member Member Khazar_Dahvos's Avatar
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    Default Re: Milites Ilergetum

    could somebody try that script with the Rycalawre for casse general on their own EB install in the EDU and see if it works(It did in 1.0) in 1.1. (the link for that is https://forums.totalwar.org/vb/showthread.php?t=81687) mind you I really want the Brihentin (which I had in 1.0 with no problem)

  23. #23
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Milites Ilergetum

    You sure you're taking the Trivialscript into account there ? That sounds like just the kind of result I'd expect from it overwriting the data-folder EDU with the backup one...
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  24. #24
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Milites Ilergetum

    Ditto map.rwm.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  25. #25
    Member Member Khazar_Dahvos's Avatar
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    Default Re: Milites Ilergetum

    just tried it the second time and deleting map rwm.. still nothing!!!
    Last edited by Khazar_Dahvos; 04-15-2008 at 20:34.

  26. #26
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Milites Ilergetum

    At the risk of repeating myself, did you or did you not account for the way the Trivialscript overwrites data-folder files, should you be using it ?
    Last edited by Watchman; 04-15-2008 at 20:47.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  27. #27
    Member Member Khazar_Dahvos's Avatar
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    Default Re: Milites Ilergetum

    Quote Originally Posted by Watchman
    At the risk of repeating myself, did you or did you not account for the way the Trivialscript overwrites data-folder files, should you be using it ?
    Sorry I am a bit confused.... Trivialscript? I guess I did not account for the way it overwrites the data-folder files, And I have no clue if I should be using it. Nevermind I think I understan I have to do the same for sp game edu backup folder since it will just overwrite the EDU.
    Last edited by Khazar_Dahvos; 04-15-2008 at 21:09.

  28. #28
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Milites Ilergetum

    Exactly. And probably better replace the map.rwm too.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  29. #29
    Member Member Khazar_Dahvos's Avatar
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    Default Re: Milites Ilergetum

    by replace map rwm you mean delete right?????? in the sp game edu backup folder

  30. #30
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Milites Ilergetum

    ...thinking about it, that may actually not be necessary. I'm guessing the engine just parses descr_strat to see what unit goes where (ID'ing them by the "internal" name), which *should* not have any issues with the "content" of a given unit entry being different from before.

    At least, try seeing if it works out with the old map.rwm. If it does, no need to make things more complicated than they have to be.
    Last edited by Watchman; 04-15-2008 at 21:37.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

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