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  1. #1

    Default Re: Romani 1.1 skins and models fix by DS

    So its not possible to play Alex with TrivialScript and the romani graphics fix and TWFanatics phalanx and aquilifer mods?

    And if I want to check that I have the right units I need to manually sub out the MP EDU and then runa custom game with those units?

    Basically I just want to make sure that both the Romani Graphics mod by DS and the TWFanatic Phalanx Mod are working on Alex....

    Any help greatly appreciated.

  2. #2

    Default Re: Romani 1.1 skins and models fix by DS

    Hi DS, Just want to clear up things. The file you uploaded is only a fix changing the models and skins from an older version to replace the v1.1?

    You mentioned you are modding a alx.exe version with additional 20 more new units? Can you share it after you are done?
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  3. #3
    Member Member stupac's Avatar
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    Default Re: Romani 1.1 skins and models fix by DS

    Darth Stalin, you are the man. Thank you, now I have no excuse not to start that Romani campaign I've been putting off for so long. The old guys look great, I love it.
    Colder than a gut-shot bitch wolf dog with nine suckin' pups pulling a #4 trap up a hill in the dead of winter in the middle of a snowstorm with a mouth full of porcupine quills.

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  4. #4
    Member Member Darth Stalin's Avatar
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    Default Re: Romani 1.1 skins and models fix by DS

    @Blazing141:
    Yes. EB 1.1 on ALX.exe requires making of a new shortcut on the desktop as described in appropriate thread (EB 1.1 on ALX). Thus when the game starts with ALX.exe, there's no automatical switch between EDUs which is made by Trivial Script.
    However, when you change EDUs manually and start the game with ALX.exe, all works fine.

    The best proof is that I did all these changes within EB working on ALX.exe and all worked fine - my fix just changes the files to which the DMB and EDU refer...

    @chenkai11:
    1. Yes.
    2. Yes, I'm working on it and after this is done I'll upload it to be used and played by everyone interested in it.
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  5. #5

    Default Re: Romani 1.1 skins and models fix by DS

    Quote Originally Posted by Darth Stalin
    @chenkai11:
    1. Yes.
    2. Yes, I'm working on it and after this is done I'll upload it to be used and played by everyone interested in it.


    cool, thanks
    - REVENGE!!!
    - A NEW DYNASTY!!!

    - a very generous bribe from Yarema


  6. #6

    Default Re: Romani 1.1 skins and models fix by DS

    Quote Originally Posted by Darth Stalin
    @chenkai11:
    1. Yes.
    2. Yes, I'm working on it and after this is done I'll upload it to be used and played by everyone interested in it.
    May I ask what kind of new units you have in mind? You think about additional units the the Mauryan perhaps?






  7. #7
    Member Member Darth Stalin's Avatar
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    Default Re: Romani 1.1 skins and models fix by DS

    Well...
    => some hoplites for KH & Epeiros with use of KLA's skins => Athenian, Spartan (elite; EB will be available a level lower), Achaean League (in Korinthos) - 2 units, ordinary and elite, Aetolian League (in Aetolia) - 2 units, ordinary and elite, Rhodian Hoplites, Syracusan hoplites (elite, EB ones available one lvl lower, in both Syracusae and Messana), elite Tarentinian hoplites (possibly fighting in Mak-phalanx-like style)
    => new Roman units: new models and skins for First Cohort and Imperial First cohort + new unit Provincial Imperial first cohort; Evocati Augusti (Praetorian veterans), Praetorian cavalry with spears instead of javelins, Auxilia cavalry (Ala quingenaria) with spears instead of javelins (recruitable only in a few places, like Batavia, Pannonia, Skythia), maybe new postMarian Auxilia infantry (in a few provinces - Sicily, northern and souther Italy, Massilia, Illyria); provincial Evocati (veterans from few colonies/provinces - Sicily, Africa, Illyria, Pannonia?) and - Cataphracti (in Skythia/Mikra Skythia, Crimea and Syria & Assyria).

    BTW - one important question - if I'm making description in barracks, what unit can be recruited and with what requirement (like "...ad hidden_resource y8 n4..." can be also added requirement "and requires building present xxx" (I mean for example the "Colony" building, as a requirement for Provincial evocati.
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  8. #8
    Muckomania or the Muckster Member mucky305's Avatar
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    Default Re: Romani 1.1 skins and models fix by DS

    @Mediteran
    The sprite fix isn't compatible with this fix as it would overwrite the DMB file and break this fix. I'm pretty sure this fix contains the sprite fix but you can download the sprite fix and just copy and paste the sprite folder from the sprite fix into your EB data folder. Good luck.


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  9. #9
    Muckomania or the Muckster Member mucky305's Avatar
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    Default Re: Romani 1.1 skins and models fix by DS

    @obelics

    The file would be a tga.dds file and most likely on the following path EB/data/models_units/textures/roman. I would need anything that is labeled with words like "imperatoria" or "legionary cohort", something to that effect. You posted screenshots of the evocatae, praetorians, and imperial legionaries a while ago and the skin that was on the imperial legionary was correct so the correct filename and path should be listed in the DMB file (in your 0.74 copy) on the "texture" line of the DMB entry for the imperial legionary cohort. If need be, you can give me access to your models_unit/textures folder in your 0.74 copy, I can pick out the file and make the change, then post the fix.

    @Darth

    Please let me know if you do not want me modding your work as I don't want to insult anyone or step on toes, I just want to give back to the EB community a little bit of the enjoyment that I've gotten from this great mod. Thanks!


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  10. #10

    Default Re: Romani 1.1 skins and models fix by DS

    Hail Darth Stalin!

    By "as "vanilla EB": unzip the "basic_EB_files.zip" into main RTW directory where you have your EB installed and overwrite the files if necessary.", do you mean I've got to put the file in the Vanilla or the EB data folder?

    Thanks again for your fix, if I could make it work, it would be so cool!

  11. #11
    Member Member Darth Stalin's Avatar
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    Default Re: Romani 1.1 skins and models fix by DS

    Unzip into EB folder => when I mean "vanila EB" I mean EB 1.1 WITHOUT any mods installed on it and installed on RTW 1.5.
    Any type of EB being modded/minimodded (like with Spoils of Victory, Phalanx, CityMod) is no longer the "vanilla EB".

    BTW: I'm still waiting for an answer from codders of EB - is it possible to make a line of unit recruitment as I wrote (to have a condition being another bulding, not "hiddedn resource" or "marian_reforms"?
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  12. #12
    Muckomania or the Muckster Member mucky305's Avatar
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    Default Re: Romani 1.1 skins and models fix by DS

    @ Darth

    Sorry for the hiatus but life sometimes gets in the way. I've almost finished the LS Romani skin change. So far here are the changes.

    - Praetorian Cav = LS w/ lance and sword
    - Praetorian Inf = LS w/ helmet crest and cape
    - Imperial Cohorts = LS
    - First Imperial = LS w/ helmet decorations and different shield plus greaves
    - Evocatae = LS w/ lorica manica (arm armor) and greaves
    - Aux Archers = Reskin
    - Roman Crew = Reskin
    - Eagle Standard = First Cohort & Praetorians
    - Addition of Garrison Archers
    - Centurion w/ LS and white crest

    If you'd like to see any other changes, let me know. I plan on providing for download on FileFront.

    @ Obelics

    Yes. The black on the rear of the Cohort helm is hair. If you view the skin in a DDS file form, you'll see that the rear of the helm is not large enough to wrap the model correctly (unlike Evocatae of Praetorians). The 0.74 skin would fix this as the 0.81 Cohort skin has a Celtic type helm rather than the Italic/Gallic type whereas it looks like the 0.74 skin has the Gallic helm.
    Last edited by mucky305; 05-22-2008 at 20:51.


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  13. #13
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: Romani 1.1 skins and models fix by DS

    Quote Originally Posted by mucky305
    @ Obelics

    Yes. The black on the rear of the Cohort helm is hair. If you view the skin in a DDS file form, you'll see that the rear of the helm is not large enough to wrap the model correctly (unlike Evocatae of Praetorians). The 0.74 skin would fix this as the 0.81 Cohort skin has a Celtic type helm rather than the Italic/Gallic type whereas it looks like the 0.74 skin has the Gallic helm.
    so it could be fixed? do you need some 0.74 files? let me know if you dont have it, i still have a copy of the 0.74, so i could send them.

  14. #14
    Muckomania or the Muckster Member mucky305's Avatar
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    Default Re: Romani 1.1 skins and models fix by DS

    @obelics

    Yes it can be fixed. If you want to give me access to the 0.74 model, skin, and unit card files, I'd be happy to fix it. It would basically just consist of changing the DMB entry in Darth Stalin's fix to show the 0.74 Imperial Legion skin (same model and unit cards) and then copy/paste the new skin into the models_unit/textures/roman folder. Let me know.


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