i think that the Romani should get the election, seeing as the Koinon Hellenon was a combination of different city-states with their own unique government, as opposed to the Romani, whose government was focused on elections.
i think that the Romani should get the election, seeing as the Koinon Hellenon was a combination of different city-states with their own unique government, as opposed to the Romani, whose government was focused on elections.
So was the Aedui, so was Carthage ...
We won't be using the papal system to represent elections for any one faction.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
good call!Originally Posted by Foot
Bah...so were the Getai....Originally Posted by Foot
But I saw in an earlier post that the Teutons don't use a family tree, do they use an election system of somekind?
Indeed they don't... It's in the Teutonic campagain in Kingdoms... In it, the "Teutonic Order" faction still have a 'faction leader' (the Hochmeister, head of the Teuronic order) (they also have a 'Grosskomtur', the Hochmesiter's second in command), but instead of a family tree, you would instead occasionally get a 'cadidate for recruitment', very similar to a 'cadidate for adoption' in that you get a new general, but different in that it does add anything to your family tree (actually, you don't even have one)...But I saw in an earlier post that the Teutons don't use a family tree, do they use an election system of somekind?
If you fire up a Teutonic Order game, don't be discouraged by the starting Hochmeister and Grosskomtur having the 'faction leader' and 'heir apparant' traits, repsectively. When the Hochmesiter dies, the title is not necessarily given to the Grosskomtur (and subsequent Hochmesiters and Grosskomturs won't have the 'faction leader' and 'heir apparant' traits, either). I don't know how the AI determines who gets to be Hochmesiter next, but it is not necessarily the Grosskomtur who gets it...
Anyway, it seems to me that the Teutonic Order's family treeless general system could work reasonably well to simulate political system like that of the Romanii. Of course, it still would be historically inaccurate for any one Roman to have the same title all their life, but it's a start, particularly if it can be applied to more than one faction in the same campaign...
Sorry for the double post, but I've just had a brainwave and for some reason I can't seem to figure out how to edit my above post...
Anyway, using the Teutonic Order general system, even if we have to keep the system of having a 'faction leader', maybe the EB team could make it so that the trait is merely a placeholder for the benefit of the game's engine so that, for all intents and purposes, the Romanii faction wouldn't actually have a fixed 'faction leader' at all... That way, the title of 'Consul' could still move around, as it does in EB 1.1... When the placeholder 'faction leader' dies, the placeholder trait would simply be given to one of your other generals, the same way the 'Hochmeister' trait is given to one of your other generals when you're playing the Teutonic Order...
What do you think? Could this workaround be viable?![]()
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