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Thread: UnitSize broken for Macedonia (and maybe others)

  1. #1
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default UnitSize broken for Macedonia (and maybe others)

    For my own modding purposes, I have commented the "hidden" attribute at the trait UnitSize to see to whom and when it is attributed. To my big surprise, Macedonia do not get it all! There are probably some other factions for which it may be broken.
    It works for Casse and KH, who get it at the beginning of the second turn.

    Unfortunately I am not in a position to test for the rest of factions, so I would like to ask other players to verify whether it works for them properly.
    Spoiler Alert, click show to read: 
    (just search EDCT for "UnitSize" and than add ";" at the beginning of the line containing "hidden" - now you should see a trait "Huge/Large/Normal/Small Unit Size" at all your family members depending on what unitsize are you playing.)


    If it is missing or inappropriate, please report it in this thread so the EB team can repair it more easily.

    If it is working for you just fine, please report it here as well so that I can be properly ashamed for the false alert I have caused


  2. #2
    Bibliophilic Member Atilius's Avatar
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    Default Re: UnitSize broken for Macedonia (and maybe others)

    Thank you V.T., this looks like a very old problem. I believe I have a fix. I'll verify it and post here later.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  3. #3
    Bibliophilic Member Atilius's Avatar
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    Default Re: UnitSize broken for Macedonia (and maybe others)

    Fix:

    In data\world\maps\campaign\imperial_campaign\CAMPAIGN_SCRIPT.TXT:

    Replace all instances of "Antigonos" with "Antigonos Argeades".

    I also noticed that Antigonos is missing completely from the first event monitor, so after the first instance of

    Code:
    console_command give_trait "Yazil IlWatar" UnitSize 1
    should add

    Code:
    console_command give_trait "Antigonos Argeades" UnitSize 1
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  4. #4

    Default Re: UnitSize broken for Macedonia (and maybe others)

    This is VERY important, as the UnitSize is/should be the key to many a battle related trait (anything to do with number of troops etc.) - the conditions scale up and down based on this trait.
    - Tellos Athenaios
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  5. #5
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: UnitSize broken for Macedonia (and maybe others)

    First of all, thank you Atilius for your advice how to fix it. Unfortunately, it seems that it is more serious than just an incorrect name of the Macedonian faction leader. For instance, Hayasdan shows "large" unit size where it should be "huge"...

  6. #6
    Member Member Darth Stalin's Avatar
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    Default Re: UnitSize broken for Macedonia (and maybe others)

    Seems that another official fix to be issued very soon?

    BTW: what about Hayasdan? (in which places and what should be changed?)
    Last edited by Darth Stalin; 04-15-2008 at 23:13.
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  7. #7

    Default Re: UnitSize broken for Macedonia (and maybe others)

    Uh...what is the Unitsize thingiemagig
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  8. #8
    Bibliophilic Member Atilius's Avatar
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    Default Re: UnitSize broken for Macedonia (and maybe others)

    OK, fixed internally. There are four event monitors in CAMPAIGN_SCRIPT.TXT that need to be modified. The numerical values being compared to GarrisonToPopulationRatio ought to be as follows:

    monitor_event SettlementTurnStart SettlementName Armavir
    and GarrisonToPopulationRatio < 0.075
    console_command give_trait "Manivs Romanvs" UnitSize 1
    ...

    monitor_event SettlementTurnStart SettlementName Armavir
    and GarrisonToPopulationRatio > 0.075
    and GarrisonToPopulationRatio < 0.15
    console_command give_trait "Manivs Romanvs" UnitSize 2
    ...

    monitor_event SettlementTurnStart SettlementName Armavir
    and GarrisonToPopulationRatio > 0.15
    and GarrisonToPopulationRatio < 0.3
    console_command give_trait "Manivs Romanvs" UnitSize 3
    ...

    monitor_event SettlementTurnStart SettlementName Armavir
    and GarrisonToPopulationRatio > 0.3
    console_command give_trait "Manivs Romanvs" UnitSize 4
    ...

    If you can find more, we'll fix them.
    Last edited by Atilius; 04-16-2008 at 15:04.
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  9. #9
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: UnitSize broken for Macedonia (and maybe others)

    If this is a widespread thing, will they all be collated and put into another fix in the stickied thread?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
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  10. #10
    EB annoying hornet Member bovi's Avatar
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    Default Re: UnitSize broken for Macedonia (and maybe others)

    Yes, the fix will be updated. The earliest time I can do that is thursday however. It's odd though, as we specifically went through these among the last things we did before release. Must be a slip-up.
    Last edited by bovi; 04-16-2008 at 13:44.

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  11. #11
    EB annoying hornet Member bovi's Avatar
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    Default Re: UnitSize broken for Macedonia (and maybe others)

    Updated the fix.

    Having problems getting EB2 to run? Try these solutions.
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  12. #12
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: UnitSize broken for Macedonia (and maybe others)

    So Makedonia and Hayasdan were the only factions with faulty/missing UnitSize traits?

    People have talked about battle triggers, but what is the actual impact of it being faulty? Does it just govern the Traits that Family Members get? Or is it wider than that?
    Last edited by QuintusSertorius; 04-17-2008 at 23:17.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  13. #13
    Resident Pessimist Member Dooz's Avatar
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    Default Re: UnitSize broken for Macedonia (and maybe others)

    I'm assuming this is only applicable when the given factions are controlled by the player, yes?

  14. #14
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: UnitSize broken for Macedonia (and maybe others)

    That's what I'm wondering; because if that's the case then there's no point me starting again.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  15. #15
    EB annoying hornet Member bovi's Avatar
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    Default Re: UnitSize broken for Macedonia (and maybe others)

    It only affects family members, yes. It affects the Makedonian family regardless of which faction you're playing, however if you're among the other ones that are fixed, it affects all factions the same (except Makedonia, of course).

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  16. #16

    Default Re: UnitSize broken for Macedonia (and maybe others)

    I'll give the whole thing a second look. Could've sworn I fixed it but apparently I did not...

    Argh!

    It's time to automate this one day, but the problem lies in the rather many files involved and their hideously limited helpfullness when it comes to extracting this particular bit of info.

    And yes, I do have an (efficient) idea how to do it, though.
    - Tellos Athenaios
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    “ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  17. #17
    EB annoying hornet Member bovi's Avatar
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    Default Re: UnitSize broken for Macedonia (and maybe others)

    Hey Tellos, make sure to update first, I've added Marvin's fix to the steppe ones.

    Having problems getting EB2 to run? Try these solutions.
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  18. #18

    Default Re: UnitSize broken for Macedonia (and maybe others)

    Ah, yes I noticed. After I had figure the new values out.

    In any case, it *should* be bugfree now: fixed a few other factions too ...
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    “ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

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